Tweak light rendering, try to push the background light

This commit is contained in:
VAILLANT Jeremy
2021-05-09 19:14:19 +02:00
parent 44c48075a4
commit 2fdbb361c3
+5 -7
View File
@@ -80,7 +80,7 @@ mesh = SubResource( 1 )
material/0 = ExtResource( 12 )
[node name="MeshInstance3" type="MeshInstance" parent="Building"]
transform = Transform( -2.38394e-07, 0, -0.347932, 0, 2.05553, 0, 5.45383, 0, -1.52086e-08, -8.44218, 1.54814, 0.883272 )
transform = Transform( -2.38394e-07, 0, -0.347932, 0, 2.05553, 0, 5.45383, 0, -1.52086e-08, -8.4425, 1.54516, 0.872685 )
mesh = SubResource( 1 )
material/0 = ExtResource( 12 )
@@ -213,17 +213,15 @@ light_color = Color( 0.8, 0.835294, 1, 1 )
[node name="Blue Color Right2" type="SpotLight" parent="Lighting"]
transform = Transform( -0.721569, 0.418156, -0.5518, -0.680158, -0.577006, 0.452161, -0.129319, 0.701576, 0.700762, -6.73766, 1.80711, 4.06785 )
light_color = Color( 0.8, 0.835294, 1, 1 )
light_energy = 0.4
light_color = Color( 0.905882, 0.862745, 0.72549, 1 )
light_specular = 0.23
spot_range = 8.1
spot_angle = 55.8
[node name="Blue Color Right3" type="SpotLight" parent="Lighting"]
transform = Transform( -0.0148584, -0.60583, -0.795456, -0.680158, -0.577006, 0.452161, -0.732915, 0.547754, -0.403486, -6.73766, 1.80711, -3.64447 )
light_color = Color( 0.8, 0.835294, 1, 1 )
light_energy = 0.4
light_specular = 0.3
transform = Transform( 0.0552331, -0.60583, -0.793675, -0.717326, -0.577006, 0.390522, -0.694545, 0.547754, -0.466447, -6.73826, 1.80435, -3.64354 )
light_color = Color( 0.905882, 0.862745, 0.72549, 1 )
light_specular = 0.64
spot_range = 8.1
spot_angle = 55.8