Fix list object
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@@ -3,6 +3,7 @@ extends "res://db/MBase.gd"
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var m_value = { "id": null, "value": null }
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var m_lock = { "id": null, "value": null }
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var m_label = null
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var m_label_id = null
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var m_tick_reference = { "id": null, "value": null }
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var m_key = null
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var m_level = null
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@@ -17,6 +18,7 @@ func _init(row_index):
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m_value["value"] = _get_value(datas)
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m_lock["value"] = _get_lock(datas)
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m_label = _get_label(datas)
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m_label_id = _get_label_id(datas)
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m_tick_reference["value"] = _get_tick_reference(datas)
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m_mesh = _get_mesh(datas)
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@@ -35,6 +37,12 @@ func search_keys():
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func key():
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return m_key
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func label():
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return m_label
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func label_id():
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return m_label_id
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func lock():
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return m_lock["value"]
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@@ -74,6 +82,9 @@ func _get_lock_id(index):
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func _get_label(datas):
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return _get_data(datas, 2) as String
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func _get_label_id(datas):
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return _get_data(datas, 7) as String
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func _get_tick_reference(datas):
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return _get_data(datas, 3) as int
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@@ -12,22 +12,27 @@
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[node name="Control" type="MarginContainer"]
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anchor_left = 1.0
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anchor_top = 0.5
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anchor_right = 1.0
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anchor_bottom = 0.5
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anchor_bottom = 1.0
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margin_left = -196.0
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grow_horizontal = 0
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grow_vertical = 2
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size_flags_vertical = 4
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rect_min_size = Vector2( 196, 900 )
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size_flags_vertical = 3
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ListContainer" type="VBoxContainer" parent="."]
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margin_right = 196.0
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margin_bottom = 341.0
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margin_bottom = 900.0
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rect_min_size = Vector2( 196, 900 )
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size_flags_horizontal = 3
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size_flags_vertical = 3
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custom_constants/separation = -10
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[node name="TextureButtonFirst" type="TextureButton" parent="ListContainer"]
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visible = false
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margin_right = 196.0
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margin_bottom = 81.0
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texture_normal = ExtResource( 2 )
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@@ -46,9 +51,9 @@ __meta__ = {
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}
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[node name="TextureButtonMiddle" type="TextureButton" parent="ListContainer"]
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margin_top = 71.0
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visible = false
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margin_right = 196.0
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margin_bottom = 152.0
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margin_bottom = 81.0
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texture_normal = ExtResource( 4 )
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texture_hover = ExtResource( 7 )
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texture_focused = ExtResource( 7 )
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@@ -65,9 +70,9 @@ __meta__ = {
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}
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[node name="TextureButtonLast" type="TextureButton" parent="ListContainer"]
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margin_top = 142.0
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visible = false
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margin_right = 196.0
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margin_bottom = 223.0
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margin_bottom = 81.0
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texture_normal = ExtResource( 3 )
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texture_hover = ExtResource( 9 )
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texture_focused = ExtResource( 9 )
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@@ -85,9 +90,8 @@ __meta__ = {
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}
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[node name="HBoxContainer" type="HBoxContainer" parent="ListContainer"]
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margin_top = 213.0
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margin_right = 196.0
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margin_bottom = 341.0
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margin_bottom = 128.0
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alignment = 1
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[node name="TextureButtonIndice" type="TextureButton" parent="ListContainer/HBoxContainer"]
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@@ -119,10 +119,15 @@ func _load_meshes():
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if scene_detail.key() != null:
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meshes[scene_detail.key()] = scene_detail
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# _display_label(scene_detail)
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for key in meshes:
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meshes[key].search_keys()
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"""
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func _display_label(scene):
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print("[meshes#key] : "+scene.label())
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$ListObjects/ListContainer/TextureButton.set_text(scene.label())
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"""
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func _input(event):
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if event is InputEventMouseButton or event is InputEventScreenTouch:
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var camera = $"Main Camera"
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@@ -1,6 +1,45 @@
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extends "res://scenes/levels/levels.gd"
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export (PackedScene) var object_first = load("res://scenes/UI/list_ho/ObjectListFirst.tscn")
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export (PackedScene) var object_std = load("res://scenes/UI/list_ho/ObjectListStd.tscn")
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export (PackedScene) var object_last = load("res://scenes/UI/list_ho/ObjectListLast.tscn")
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onready var label_id = null
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onready var last_btn = null
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func _ready():
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print(meshes)
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var counter = 0
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var scene = null
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for key in meshes:
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scene = meshes[key]
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_create_button_info(scene, counter)
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label_id = scene.label_id()
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counter = +1
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# Back to main scene
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func _on_TextureButton_pressed():
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print("[levels#_on_TextureButton_pressed] quit to menu")
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Global.goto_scene("res://scenes/main.tscn")
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func _create_button_info(scene, counter):
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var btn = null
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if counter == 0:
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print("[warCraft#_create_button_info] ["+String(counter)+"] use first")
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btn = object_first.instance()
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elif counter == meshes.size() - 1:
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btn = object_last.instance()
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print("[warCraft#_create_button_info] ["+String(counter)+"] use last")
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else:
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btn = object_std.instance()
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print("[warCraft#_create_button_info] ["+String(counter)+"] use standar")
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if label_id != null and label_id == scene.label_id():
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# $ListObjects/ListContainer.add_child(btn)
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last_btn.get_node("Label").set_text(last_btn.get_node("Label").text + " X")
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else:
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$ListObjects/ListContainer.add_child(btn)
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btn.get_node("Label").set_text(scene.label())
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last_btn = btn
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@@ -270,7 +270,7 @@ cell_center_y = false
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cell_center_z = false
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baked_meshes = [ SubResource( 4 ) ]
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data = {
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"cells": PoolIntArray( 0, 0, 3, 65531, 0, 3, 65532, 0, 3, 65533, 0, 3, 65534, 0, 3, 65535, 0, 3, 0, 1, 3, 65531, 1, 3, 65532, 1, 3, 65533, 1, 3, 65534, 1, 3, 65535, 1, 3, 0, 2, 3, 65531, 2, 3, 65532, 2, 3, 65533, 2, 3, 65534, 2, 3, 65535, 2, 3, 0, 65533, 3, 65532, 65533, 3, 65533, 65533, 3, 65534, 65533, 3, 65535, 65533, 3, 0, 65534, 3, 65531, 65534, 3, 65532, 65534, 3, 65533, 65534, 3, 65534, 65534, 3, 65535, 65534, 3, 0, 65535, 3, 65531, 65535, 3, 65532, 65535, 3, 65533, 65535, 3, 65534, 65535, 3, 65535, 65535, 3 )
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"cells": PoolIntArray( 0, 0, 3, 65531, 0, 3, 65532, 0, 3, 65533, 0, 536870915, 65534, 0, 3, 65535, 0, 3, 0, 1, 3, 65531, 1, 3, 65532, 1, 3, 65533, 1, 3, 65534, 1, 3, 65535, 1, 3, 0, 2, 3, 65531, 2, 3, 65532, 2, 3, 65533, 2, 3, 65534, 2, 3, 65535, 2, 3, 0, 65533, 3, 65532, 65533, 3, 65533, 65533, 3, 65534, 65533, 3, 65535, 65533, 3, 0, 65534, 3, 65531, 65534, 3, 65532, 65534, 3, 65533, 65534, 3, 65534, 65534, 3, 65535, 65534, 3, 0, 65535, 3, 65531, 65535, 3, 65532, 65535, -1610612733, 65533, 65535, -1610612733, 65534, 65535, 536870915, 65535, 65535, 3 )
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}
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__meta__ = {
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"_editor_clip_": 0,
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@@ -743,4 +743,5 @@ shape = SubResource( 18 )
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[connection signal="pressed" from="Quit/TextureButton" to="." method="_on_TextureButton_pressed"]
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[editable path="ListObjects"]
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[editable path="Quit"]
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