Fix list object
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@@ -119,10 +119,15 @@ func _load_meshes():
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if scene_detail.key() != null:
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meshes[scene_detail.key()] = scene_detail
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# _display_label(scene_detail)
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for key in meshes:
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meshes[key].search_keys()
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"""
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func _display_label(scene):
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print("[meshes#key] : "+scene.label())
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$ListObjects/ListContainer/TextureButton.set_text(scene.label())
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"""
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func _input(event):
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if event is InputEventMouseButton or event is InputEventScreenTouch:
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var camera = $"Main Camera"
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