Replace Drone CI with Gitea Actions workflow
Drone server is gone; CI now lives in .gitea/workflows/build.yml. Three jobs: GDScript validation (godot --headless --import + error grep), desktop matrix (Windows / Linux / macOS), and Android (JDK 17 + SDK installed at runtime, keystore from ANDROID_KEYSTORE_BASE64 secret or generated). Build only — Butler / itch.io deploy not wired. Notes in .gitea/workflows/README.md cover the Godot-4 pre-reqs (macOS preset to add, Linux/X11Debug likely renamed on first 4.x save, Docker image tag) and how to plug Butler back in later. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,171 @@
|
||||
name: Build Puzzle Quest
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [dev, main]
|
||||
pull_request:
|
||||
branches: [dev, main]
|
||||
workflow_dispatch:
|
||||
|
||||
env:
|
||||
GODOT_VERSION: "4.6"
|
||||
GODOT_IMAGE: "barichello/godot-ci:4.6"
|
||||
|
||||
jobs:
|
||||
# ---------------------------------------------------------------------------
|
||||
# 1. GDScript validation — parse every script and fail on errors / warnings.
|
||||
# ---------------------------------------------------------------------------
|
||||
validate:
|
||||
name: Validate GDScript
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: barichello/godot-ci:4.6
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Import project (parses every .gd / .tscn)
|
||||
run: |
|
||||
godot --headless --import 2>&1 | tee /tmp/godot-import.log || true
|
||||
|
||||
- name: Fail on parse / script errors
|
||||
run: |
|
||||
if grep -qE "SCRIPT ERROR|Parse Error|ERROR: .*\.gd" /tmp/godot-import.log; then
|
||||
echo "::error::GDScript errors detected during import"
|
||||
grep -E "SCRIPT ERROR|Parse Error|ERROR: .*\.gd" /tmp/godot-import.log
|
||||
exit 1
|
||||
fi
|
||||
|
||||
- name: Upload import cache
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: godot-import-cache
|
||||
path: .godot
|
||||
retention-days: 1
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# 2. Desktop exports (Windows / Linux / macOS) — runs in parallel.
|
||||
# macOS preset must be added in the Godot editor before this matrix entry
|
||||
# can succeed (export_presets.cfg currently has none).
|
||||
# ---------------------------------------------------------------------------
|
||||
export-desktop:
|
||||
name: Export ${{ matrix.platform }}
|
||||
needs: validate
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: barichello/godot-ci:4.6
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- platform: Windows
|
||||
preset: WindowsDebug
|
||||
output: releases/windows/Puzzle-Quest.exe
|
||||
artifact_path: releases/windows
|
||||
- platform: Linux
|
||||
preset: Linux/X11Debug
|
||||
output: releases/linux/Puzzle-Quest.x86_64
|
||||
artifact_path: releases/linux
|
||||
- platform: macOS
|
||||
preset: macOS
|
||||
output: releases/macos/Puzzle-Quest.zip
|
||||
artifact_path: releases/macos
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Restore import cache
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: godot-import-cache
|
||||
path: .godot
|
||||
|
||||
- name: Prepare output dir
|
||||
run: mkdir -p "${{ matrix.artifact_path }}"
|
||||
|
||||
- name: Export ${{ matrix.platform }}
|
||||
run: godot --headless --export-debug "${{ matrix.preset }}" "${{ matrix.output }}"
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: PuzzleQuest-${{ matrix.platform }}
|
||||
path: ${{ matrix.artifact_path }}
|
||||
if-no-files-found: error
|
||||
retention-days: 14
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# 3. Android export — needs JDK + Android SDK on top of the Godot image.
|
||||
# Provide ANDROID_KEYSTORE_BASE64 as a Gitea secret for a stable signature;
|
||||
# otherwise a fresh debug keystore is generated on each run.
|
||||
# ---------------------------------------------------------------------------
|
||||
export-android:
|
||||
name: Export Android
|
||||
needs: validate
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: barichello/godot-ci:4.6
|
||||
env:
|
||||
ANDROID_HOME: /opt/android-sdk
|
||||
JAVA_HOME: /usr/lib/jvm/java-17-openjdk-amd64
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Install JDK 17 + unzip
|
||||
run: |
|
||||
apt-get update
|
||||
apt-get install -y --no-install-recommends openjdk-17-jdk wget unzip
|
||||
|
||||
- name: Install Android command-line tools + SDK
|
||||
run: |
|
||||
mkdir -p "$ANDROID_HOME/cmdline-tools"
|
||||
wget -q https://dl.google.com/android/repository/commandlinetools-linux-11076708_latest.zip -O /tmp/cmdline.zip
|
||||
unzip -q /tmp/cmdline.zip -d "$ANDROID_HOME/cmdline-tools"
|
||||
mv "$ANDROID_HOME/cmdline-tools/cmdline-tools" "$ANDROID_HOME/cmdline-tools/latest"
|
||||
yes | "$ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager" --licenses >/dev/null
|
||||
"$ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager" \
|
||||
"platform-tools" "platforms;android-34" "build-tools;34.0.0" >/dev/null
|
||||
|
||||
- name: Provision debug keystore
|
||||
env:
|
||||
ANDROID_KEYSTORE_BASE64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }}
|
||||
run: |
|
||||
if [ -n "$ANDROID_KEYSTORE_BASE64" ]; then
|
||||
echo "$ANDROID_KEYSTORE_BASE64" | base64 -d > /root/debug.keystore
|
||||
else
|
||||
keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android \
|
||||
-keystore /root/debug.keystore -storepass android \
|
||||
-dname "CN=Android Debug,O=Android,C=US" -validity 9999
|
||||
fi
|
||||
sed -i 's@keystore/debug=".*"@keystore/debug="/root/debug.keystore"@g' export_presets.cfg
|
||||
|
||||
- name: Write Godot editor settings (Android SDK / JDK paths)
|
||||
run: |
|
||||
mkdir -p ~/.config/godot
|
||||
cat > ~/.config/godot/editor_settings-4.tres <<EOF
|
||||
[gd_resource type="EditorSettings" format=3]
|
||||
[resource]
|
||||
export/android/android_sdk_path = "/opt/android-sdk"
|
||||
export/android/java_sdk_path = "/usr/lib/jvm/java-17-openjdk-amd64"
|
||||
export/android/debug_keystore = "/root/debug.keystore"
|
||||
export/android/debug_keystore_user = "androiddebugkey"
|
||||
export/android/debug_keystore_pass = "android"
|
||||
EOF
|
||||
|
||||
- name: Restore import cache
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: godot-import-cache
|
||||
path: .godot
|
||||
|
||||
- name: Prepare output dir
|
||||
run: mkdir -p releases/android
|
||||
|
||||
- name: Export Android APK
|
||||
run: godot --headless --export-debug "AndroidDebug" "releases/android/Puzzle-Quest.apk"
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: PuzzleQuest-Android
|
||||
path: releases/android
|
||||
if-no-files-found: error
|
||||
retention-days: 14
|
||||
Reference in New Issue
Block a user