Replace Drone CI with Gitea Actions workflow
Drone server is gone; CI now lives in .gitea/workflows/build.yml. Three jobs: GDScript validation (godot --headless --import + error grep), desktop matrix (Windows / Linux / macOS), and Android (JDK 17 + SDK installed at runtime, keystore from ANDROID_KEYSTORE_BASE64 secret or generated). Build only — Butler / itch.io deploy not wired. Notes in .gitea/workflows/README.md cover the Godot-4 pre-reqs (macOS preset to add, Linux/X11Debug likely renamed on first 4.x save, Docker image tag) and how to plug Butler back in later. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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---
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# Windows Development version
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kind: pipeline
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type: docker
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name: WindowsDebugVersion
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platform:
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os: linux
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arch: amd64
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clone:
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depth: 1
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steps:
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- name: WindowsDebug
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image: barichello/godot-ci:3.3.2
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volumes:
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- name: binary
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path: releases/windows
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commands:
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- godot --export "WindowsDebug" "releases/windows/Puzzle Quest.exe"
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- name: WindowsDeploy
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image: barichello/godot-ci:3.3.2
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volumes:
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- name: binary
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path: releases/windows
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environment:
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BUTLER_API_KEY:
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from_secret: BUTLER_API_KEY
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commands:
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- butler push --if-changed --ignore '.keep' "releases/windows" "dev-crea/ahog:windows"
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trigger:
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branch:
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- dev
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---
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# Android Development version
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kind: pipeline
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type: docker
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name: AndroidDebugVersion
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platform:
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os: linux
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arch: amd64
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clone:
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depth: 1
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steps:
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- name: AndroidDebug
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image: devcrea/godot-ci:3.3.2-android
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volumes:
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- name: binary
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path: releases/android
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commands:
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- apt-get update
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- apt-get install -y wget
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- wget -O /root/debug.keystore https://u.pcloud.link/publink/show?code=XZD8dxXZSdXUyze6UHXxhssGJXHfUBI730Gk
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- sed 's@keystore/debug=".*"@keystore/debug="'/root/debug.keystore'"@g' -i export_presets.cfg
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# - sed 's@keystore/release_user=".*"@keystore/release_user="'$SECRET_RELEASE_KEYSTORE_USER'"@g' -i export_presets.cfg
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# - sed 's@keystore/release_password=".*"@keystore/release_password="'$SECRET_RELEASE_KEYSTORE_PASSWORD'"@g' -i export_presets.cfg
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- godot --export "AndroidDebug" "releases/android/Puzzle Quest.apk"
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- name: AndroidDeploy
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image: barichello/godot-ci:3.3.2
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volumes:
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- name: binary
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path: releases/android
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environment:
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BUTLER_API_KEY:
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from_secret: BUTLER_API_KEY
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commands:
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- butler push --if-changed --ignore '.keep' "releases/android" "dev-crea/ahog:android"
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trigger:
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branch:
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- dev
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---
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# Linux Development version
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kind: pipeline
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type: docker
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name: LinuxDebugVersion
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platform:
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os: linux
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arch: amd64
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clone:
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depth: 1
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steps:
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- name: LinuxDebug
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image: barichello/godot-ci:3.3.2
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volumes:
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- name: binary
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path: releases/linux
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commands:
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- godot --export "Linux/X11Debug" "releases/linux/Puzzle Quest.x86_64"
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- name: LinuxDeploy
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image: barichello/godot-ci:3.3.2
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volumes:
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- name: binary
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path: releases/linux
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environment:
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BUTLER_API_KEY:
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from_secret: BUTLER_API_KEY
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commands:
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- butler push --if-changed --ignore '.keep' "releases/linux" "dev-crea/ahog:linux"
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trigger:
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branch:
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- dev
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---
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# For Production version
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kind: pipeline
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type: docker
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name: ReleaseVersion
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platform:
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os: linux
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arch: amd64
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clone:
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depth: 1
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trigger:
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branch:
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- master
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