Make Main, Settings, ChooseScene, and gameplay run in Godot 4.6

Catch-all commit for everything the --convert-3to4 tool missed during a
manual playtest of the game. All errors raised by clicking through Main
-> Puzzles -> level were fixed.

GDScript:
- PackedScene.instance() -> instantiate() (ChooseScene.gd)
- String(x) constructor doesn't exist -> str(x) (MBase, MScene,
  MLevel, Animation, Levels)
- 'x as int/String/bool' doesn't parse strings -> explicit
  int()/str()/bool(int()) (MScene, MLevel, MSetting)
- BaseButton.pressed (property) -> button_pressed; set_pressed() ->
  direct assignment (Settings.gd)
- AnimationPlayer.add_animation() removed -> go through
  AnimationLibrary (Levels.gd)
- PhysicsDirectSpaceState3D.intersect_ray(from, to, ...) ->
  PhysicsRayQueryParameters3D.create() (Levels.gd)
- @export with type-hint-in-comment ('# (String, ...)') -> explicit
  @export_enum (candle.gd)
- Get effective material with get_active_material() instead of
  get_surface_override_material(), with null guard (Levels.gd)
- get_node() -> get_node_or_null() so missing items from ahog.json
  (e.g. sm_super_dager in Home) don't crash (Levels.gd)

Scenes/resources:
- Remove 14 Tween nodes from WarCraft.tscn — Tween is no longer a
  Node in Godot 4. Rewrite Animation.start_dissolve to use
  create_tween().tween_method().
- Rename property material/N -> surface_material_override/N in every
  .tscn (10 files) — Godot 3 -> 4 rename that --convert-3to4 missed.
  Without this, MeshInstance3D.get_active_material(0) returned the
  glTF-imported StandardMaterial3D instead of the project's custom
  dissolve ShaderMaterial.

Shaders:
- One-shot scripts/migrate_shaders.gd walks every .material under
  assets/ and fixes Godot 3 -> 4 shader code in-place. Fixed 17
  materials: depth_draw_alpha_prepass -> depth_prepass_alpha,
  hint_color -> source_color, NORMALMAP -> NORMAL_MAP.

Result: Main, Settings, ChooseScene, and the WarCraft level all run
without script or shader errors. Remaining noise is non-blocking
(visual_shader graph in text_outline.material, baked lightmap binary
format from Godot 3, and empty animation tracks).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Vaillant Jeremy
2026-05-16 19:40:03 +02:00
parent 770434482d
commit 4d5db7bb61
68 changed files with 274 additions and 253 deletions
+1 -39
View File
@@ -1,39 +1 @@
{
"GDDB_ver":"2.0",
"db_name":"ahog",
"tables":[
{
"table_name":"settings",
"props":[
{"name":"langue","type":"1","auto_increment":"0"},
{"name":"gyroscope","type":"0","auto_increment":"0"},
{"name":"ambient_sound","type":"0","auto_increment":"0"},
{"name":"resolution","type":"3","auto_increment":"0"},
{"name":"fullscreen","type":"0","auto_increment":"0"},
{"name":"version","type":"0","auto_increment":"0"}
],
"data":["0","0","0","1280 x 720","0","1.0.0"]
},
{
"table_name":"levels",
"props":[
{"name":"name","type":"3","auto_increment":"0"},
{"name":"thumb","type":"4","auto_increment":"0"}
],
"data":["WarCraft","res://assets/levels/warcraft.jpg","Home","res://assets/levels/home.jpg"]
},
{
"table_name":"scenes",
"props":[
{"name":"lock","type":"0","auto_increment":"0"},
{"name":"label","type":"3","auto_increment":"0"},
{"name":"key","type":"3","auto_increment":"0"},
{"name":"level","type":"table","table_name":"levels","auto_increment":"0"},
{"name":"mesh","type":"3","auto_increment":"0"},
{"name":"label_counter","type":"1","auto_increment":"0"},
{"name":"counter","type":"1","auto_increment":"0"}
],
"data":["0","Dagger","Dagger","0","Dagger","0","1","0","Fiole","Fiole1","0","Fioles/Fiole1","1","3","0","Fiole","Fiole2","0","Fioles/Fiole2","1","3","0","Fiole","Fiole3","0","Fioles/FioleSocle/Fiole3","1","3","0","Spyglass","Spyglass","0","Spyglass","2","1","0","Coins","Coin1","0","Coins/Coin1","3","3","0","Coins","Coin2","0","Coins/Coin2","3","3","0","Coins","Coin3","0","Coins/Coin3","3","3","0","Weapon Gun","Weapon","0","Weapon","4","1","0","Apple","Apple1","0","Apples/Apple1","5","4","0","Apple","Apple2","0","Apples/Apple2","5","4","0","Apple","Apple3","0","Apples/Apple3","5","4","0","Apple","Apple4","0","Apples/Apple4","5","4","0","Beer","Beer","0","Beer","6","1","0","SuperDagger","Gadder","1","sm_super_dager","0","1"]
}
]
}
{"GDDB_ver":"2.0","db_name":"ahog","tables":[{"data":["0","0","0","1280 x 720","0","1.0.0"],"props":[{"auto_increment":"0","name":"langue","type":"1"},{"auto_increment":"0","name":"gyroscope","type":"0"},{"auto_increment":"0","name":"ambient_sound","type":"0"},{"auto_increment":"0","name":"resolution","type":"3"},{"auto_increment":"0","name":"fullscreen","type":"0"},{"auto_increment":"0","name":"version","type":"0"}],"table_name":"settings"},{"data":["WarCraft","res://assets/levels/warcraft.jpg","Home","res://assets/levels/home.jpg"],"props":[{"auto_increment":"0","name":"name","type":"3"},{"auto_increment":"0","name":"thumb","type":"4"}],"table_name":"levels"},{"data":["0","Dagger","Dagger","0","Dagger","0","1","0","Fiole","Fiole1","0","Fioles/Fiole1","1","3","0","Fiole","Fiole2","0","Fioles/Fiole2","1","3","1","Fiole","Fiole3","0","Fioles/FioleSocle/Fiole3","1","3","1","Spyglass","Spyglass","0","Spyglass","2","1","0","Coins","Coin1","0","Coins/Coin1","3","3","1","Coins","Coin2","0","Coins/Coin2","3","3","0","Coins","Coin3","0","Coins/Coin3","3","3","1","Weapon Gun","Weapon","0","Weapon","4","1","0","Apple","Apple1","0","Apples/Apple1","5","4","0","Apple","Apple2","0","Apples/Apple2","5","4","0","Apple","Apple3","0","Apples/Apple3","5","4","0","Apple","Apple4","0","Apples/Apple4","5","4","1","Beer","Beer","0","Beer","6","1","0","SuperDagger","Gadder","1","sm_super_dager","0","1"],"props":[{"auto_increment":"0","name":"lock","type":"0"},{"auto_increment":"0","name":"label","type":"3"},{"auto_increment":"0","name":"key","type":"3"},{"auto_increment":"0","name":"level","table_name":"levels","type":"table"},{"auto_increment":"0","name":"mesh","type":"3"},{"auto_increment":"0","name":"label_counter","type":"1"},{"auto_increment":"0","name":"counter","type":"1"}],"table_name":"scenes"}]}