Replace scene about by settings

This commit is contained in:
VAILLANT Jeremy
2021-05-13 15:39:15 +02:00
parent bb78ffea94
commit 5791514d43
7 changed files with 113 additions and 108 deletions
+6 -8
View File
@@ -1,6 +1,6 @@
extends Node
export (PackedScene) var about = load("res://scenes/UI/About.tscn")
export (PackedScene) var settings = load("res://scenes/UI/Settings.tscn")
export (PackedScene) var scenes = load("res://scenes/UI/ChooseScene.tscn")
const max_diff = 0.08
@@ -9,20 +9,18 @@ var current_scene = null
var value_old = Vector2(0, 0)
func _ready():
print(tr("MESSAGE_READY"))
$Grid/Menu/Action/New.text = tr("MAIN_BUTTON_NEW")
$Grid/Menu/Action/Continue.text = tr("MAIN_BUTTON_CONTINUE")
$Grid/Menu/Action/About.text = tr("MAIN_BUTTON_ABOUT")
$Grid/Menu/Action/Puzzles.text = tr("MAIN_BUTTON_PUZZLES")
$Grid/Menu/Action/Settings.text = tr("MAIN_BUTTON_SETTINGS")
$Grid/Menu/Action/Quit.text = tr("MAIN_BUTTON_QUIT")
# Quit the game
func _on_Quit_pressed():
get_tree().quit(0)
# Load scene about
func _on_About_pressed():
# Load scene settings
func _on_Settings_pressed():
_prepare_change_scene()
current_scene = about.instance()
current_scene = settings.instance()
add_child(current_scene)
# Load scene for select game