Fix loading scenes (#70)
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com> Reviewed-on: Athena/game-source#70 Co-authored-by: darknight <vaillant.jeremy@dev-crea.com> Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
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@@ -32,8 +32,8 @@ func _apply_scene(level, index):
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var node = _build_path(level.name())
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_configure_select(level, node)
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_configure_reset(level, node, index)
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_configure_counter(level, node)
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configure_reset(level, node, index)
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configure_counter(level, node)
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func _configure_select(level, node):
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var select = get_node(node+"/TextureRect/TextureButton")
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@@ -41,7 +41,7 @@ func _configure_select(level, node):
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select.set_normal_texture(_load_texture(level.thumbnail()))
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select.connect("pressed", Event, _build_method(level.name()))
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func _configure_reset(level, node, index):
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func configure_reset(level, node, index):
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var reset = get_node(node+"/VBoxContainer/MarginContainer/ButtonReset")
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if int(level.object_finding()) == 0:
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@@ -52,7 +52,7 @@ func _configure_reset(level, node, index):
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reset.set_disabled(false)
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reset.connect("pressed", Event, "_on_reset_level", [level, node, index, self])
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func _configure_counter(level, node):
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func configure_counter(level, node):
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var count = get_node(node+"/VBoxContainer/MarginContainer2/ButtonCount/Label")
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count.set_text(level.object_finding()+" / "+level.object_to_find())
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