Fix loading scenes (#70)

Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com>
Reviewed-on: Athena/game-source#70
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com>
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
This commit is contained in:
darknight
2021-06-03 23:17:53 +02:00
parent d1bf0f76d8
commit 6f1ac4d03f
5 changed files with 9 additions and 9 deletions
+1 -1
View File
@@ -122,7 +122,7 @@ func _start_dissolve(key):
func _check_victory_condition():
if victory_condition == victory_progress:
print("[levels#_check_victory_condition] \\o/")
Global.goto_scene("res://scenes/UI/ending.tscn")
Global.goto_scene("res://scenes/UI/Ending.tscn")
func _node_to_mesh(key):
return get_node(meshes[key].mesh())
+2 -2
View File
@@ -1,4 +1,4 @@
extends "res://scenes/levels/levels.gd"
extends "res://scenes/levels/Levels.gd"
export (PackedScene) var object_first = load("res://scenes/UI/list_ho/ObjectListFirst.tscn")
export (PackedScene) var object_std = load("res://scenes/UI/list_ho/ObjectListStd.tscn")
@@ -23,7 +23,7 @@ func _display_hud_menu():
# Back to main scene
func _on_TextureButton_pressed():
Global.goto_scene("res://scenes/main.tscn")
Global.goto_scene("res://scenes/Main.tscn")
func _create_button_info(scene, counter, label_counter):
var btn = null