Fix loading scenes (#70)
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com> Reviewed-on: Athena/game-source#70 Co-authored-by: darknight <vaillant.jeremy@dev-crea.com> Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
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@@ -122,7 +122,7 @@ func _start_dissolve(key):
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func _check_victory_condition():
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if victory_condition == victory_progress:
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print("[levels#_check_victory_condition] \\o/")
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Global.goto_scene("res://scenes/UI/ending.tscn")
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Global.goto_scene("res://scenes/UI/Ending.tscn")
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func _node_to_mesh(key):
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return get_node(meshes[key].mesh())
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