Fix loading scenes (#70)
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com> Reviewed-on: Athena/game-source#70 Co-authored-by: darknight <vaillant.jeremy@dev-crea.com> Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
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@@ -1,4 +1,4 @@
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extends "res://scenes/levels/levels.gd"
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extends "res://scenes/levels/Levels.gd"
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export (PackedScene) var object_first = load("res://scenes/UI/list_ho/ObjectListFirst.tscn")
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export (PackedScene) var object_std = load("res://scenes/UI/list_ho/ObjectListStd.tscn")
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@@ -23,7 +23,7 @@ func _display_hud_menu():
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# Back to main scene
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func _on_TextureButton_pressed():
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Global.goto_scene("res://scenes/main.tscn")
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Global.goto_scene("res://scenes/Main.tscn")
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func _create_button_info(scene, counter, label_counter):
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var btn = null
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