Fix Setting.gd Vector2/Window API, re-import all assets for Godot 4
- apply_resolution: Vector2 strings -> Vector2i(int, int); use Window.content_scale_size instead of removed Viewport.set_size_2d_override variants. - Re-import 162 assets to Godot 4 format (.godot/imported/ now, .stex -> .ctex, FontFile, CompressedTexture2D, etc.). - Add .uid sidecars Godot 4 generates next to every script. - Ignore .godot/ cache and android/ template directories. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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### Godot ###
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# Godot-specific ignores
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# Godot 3.x cache directory (replaced by .godot/ in Godot 4.x)
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.import/
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# Godot 4.x project cache (re-generated on open; do not commit)
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.godot/
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# Android build template directory generated by the editor
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android/
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export.cfg
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# Imported translations (automatically generated from CSV files)
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