Fix Setting.gd Vector2/Window API, re-import all assets for Godot 4
- apply_resolution: Vector2 strings -> Vector2i(int, int); use Window.content_scale_size instead of removed Viewport.set_size_2d_override variants. - Re-import 162 assets to Godot 4 format (.godot/imported/ now, .stex -> .ctex, FontFile, CompressedTexture2D, etc.). - Add .uid sidecars Godot 4 generates next to every script. - Ignore .godot/ cache and android/ template directories. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,15 +1,19 @@
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOGGVorbis"
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path="res://.import/click-button.ogg-80b2cbbc4fed369d32c5a684038e7942.oggstr"
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type="AudioStreamOggVorbis"
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uid="uid://c3sx8tqavdcw0"
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path="res://.godot/imported/click-button.ogg-80b2cbbc4fed369d32c5a684038e7942.oggvorbisstr"
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[deps]
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source_file="res://assets/sounds/click-button.ogg"
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dest_files=[ "res://.import/click-button.ogg-80b2cbbc4fed369d32c5a684038e7942.oggstr" ]
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dest_files=["res://.godot/imported/click-button.ogg-80b2cbbc4fed369d32c5a684038e7942.oggvorbisstr"]
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[params]
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loop=true
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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