Fix Setting.gd Vector2/Window API, re-import all assets for Godot 4

- apply_resolution: Vector2 strings -> Vector2i(int, int); use
  Window.content_scale_size instead of removed
  Viewport.set_size_2d_override variants.
- Re-import 162 assets to Godot 4 format (.godot/imported/ now,
  .stex -> .ctex, FontFile, CompressedTexture2D, etc.).
- Add .uid sidecars Godot 4 generates next to every script.
- Ignore .godot/ cache and android/ template directories.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Vaillant Jeremy
2026-05-16 19:26:10 +02:00
parent ec906117bb
commit 770434482d
183 changed files with 3394 additions and 59016 deletions
+7 -3
View File
@@ -1,15 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOGGVorbis"
path="res://.import/Dagger.ogg-178fe92ff6535d2fb657b61a6eac19d3.oggstr"
type="AudioStreamOggVorbis"
uid="uid://edq118tbkwmp"
path="res://.godot/imported/Dagger.ogg-178fe92ff6535d2fb657b61a6eac19d3.oggvorbisstr"
[deps]
source_file="res://assets/sounds/objects/Dagger.ogg"
dest_files=[ "res://.import/Dagger.ogg-178fe92ff6535d2fb657b61a6eac19d3.oggstr" ]
dest_files=["res://.godot/imported/Dagger.ogg-178fe92ff6535d2fb657b61a6eac19d3.oggvorbisstr"]
[params]
loop=true
loop_offset=0
bpm=0
beat_count=0
bar_beats=4