Fix Setting.gd Vector2/Window API, re-import all assets for Godot 4
- apply_resolution: Vector2 strings -> Vector2i(int, int); use Window.content_scale_size instead of removed Viewport.set_size_2d_override variants. - Re-import 162 assets to Godot 4 format (.godot/imported/ now, .stex -> .ctex, FontFile, CompressedTexture2D, etc.). - Add .uid sidecars Godot 4 generates next to every script. - Ignore .godot/ cache and android/ template directories. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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