Add setting true/false audio background in war level

This commit is contained in:
VAILLANT Jeremy
2021-05-23 21:21:10 +02:00
parent d2c6aef9c5
commit c46cb1f41e
11 changed files with 189 additions and 91 deletions
+9 -4
View File
@@ -8,6 +8,7 @@ onready var last_btn = null
func _ready():
_display_hud_menu()
_play_ambiant_sound()
func _display_hud_menu():
var counter = 0
@@ -22,21 +23,20 @@ func _display_hud_menu():
# Back to main scene
func _on_TextureButton_pressed():
print("[levels#_on_TextureButton_pressed] quit to menu")
Global.goto_scene("res://scenes/main.tscn")
func _create_button_info(scene, counter, label_id):
var btn = null
if counter == 0:
print("[warCraft#_create_button_info] ["+String(counter)+"] use first")
btn = object_first.instance()
#print("[warCraft#_create_button_info] ["+String(counter)+"] use first")
elif counter == meshes.size() - 1:
btn = object_last.instance()
print("[warCraft#_create_button_info] ["+String(counter)+"] use last")
#print("[warCraft#_create_button_info] ["+String(counter)+"] use last")
else:
btn = object_std.instance()
print("[warCraft#_create_button_info] ["+String(counter)+"] use standar")
#print("[warCraft#_create_button_info] ["+String(counter)+"] use standar")
if label_id != null and label_id == scene.label_id():
last_btn.get_node("Label").set_text(last_btn.get_node("Label").text + " X")
@@ -45,3 +45,8 @@ func _create_button_info(scene, counter, label_id):
btn.get_node("Label").set_text(scene.label())
last_btn = btn
func _play_ambiant_sound():
if Global.get_setting_ambiant_sound():
$AmbiantSound.play()
$AmbiantSound.stream_paused = false