Add 2 pipes (Android/Linux)
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+83
-9
@@ -23,7 +23,6 @@ steps:
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path: release/windows
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commands:
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- godot --export "WindowsDebug" "releases/windows/${EXPORT_NAME}.exe"
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- name: WindowsDeploy
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image: barichello/godot-ci:3.3.2
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volumes:
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@@ -35,16 +34,91 @@ steps:
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commands:
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- butler push "releases/windows" "dev-crea/ahog:windows"
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# - name: AndroidDebug
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# image: devcrea/godot-ci:3.3.2-android
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# commands:
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# - apt-get update
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# - apt-get install -y wget
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# - wget -O /root/release.keystore https://u.pcloud.link/publink/show?code=XZzCwxXZoGFtYGSzBQHB5DPQQW15SuUczA97
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# - sed 's@keystore/release=".*"@keystore/release="'/root/release.keystore'"@g' -i export_presets.cfg
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trigger:
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branch:
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- dev
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---
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# Android Development version
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kind: pipeline
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type: docker
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name: AndroidDebugVersion
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platform:
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os: linux
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arch: amd64
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environment:
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EXPORT_NAME: "Puzzle Quest"
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clone:
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depth: 1
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steps:
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- name: AndroidDebug
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image: barichello/godot-ci:3.3.2
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volumes:
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- name: binary
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path: release/android
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commands:
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- apt-get update
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- apt-get install -y wget
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- wget -O /root/debug.keystore https://u.pcloud.link/publink/show?code=XZD8dxXZSdXUyze6UHXxhssGJXHfUBI730Gk
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- sed 's@keystore/debug=".*"@keystore/debug="'/root/debug.keystore'"@g' -i export_presets.cfg
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# - sed 's@keystore/release_user=".*"@keystore/release_user="'$SECRET_RELEASE_KEYSTORE_USER'"@g' -i export_presets.cfg
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# - sed 's@keystore/release_password=".*"@keystore/release_password="'$SECRET_RELEASE_KEYSTORE_PASSWORD'"@g' -i export_presets.cfg
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# - godot --export "Android" "releases/android/${EXPORT_NAME}.apk"
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- godot --export "AndroidDebug" "releases/android/${EXPORT_NAME}.apk"
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- name: AndroidDeploy
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image: barichello/godot-ci:3.3.2
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volumes:
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- name: binary
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path: release/android
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environment:
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BUTLER_API_KEY:
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from_secret: BUTLER_API_KEY
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commands:
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- butler push "releases/android" "dev-crea/ahog:android"
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trigger:
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branch:
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- dev
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---
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# Linux Development version
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kind: pipeline
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type: docker
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name: LinuxDebugVersion
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platform:
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os: linux
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arch: amd64
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environment:
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EXPORT_NAME: "Puzzle Quest"
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clone:
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depth: 1
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steps:
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- name: LinuxDebug
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image: barichello/godot-ci:3.3.2
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volumes:
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- name: binary
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path: release/linux
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commands:
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- godot --export "LinuxDebug" "releases/linux/${EXPORT_NAME}.exe"
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- name: LinuxDeploy
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image: barichello/godot-ci:3.3.2
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volumes:
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- name: binary
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path: release/linux
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environment:
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BUTLER_API_KEY:
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from_secret: BUTLER_API_KEY
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commands:
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- butler push "releases/linux" "dev-crea/ahog:linux"
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trigger:
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branch:
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