Convert all VisualShaders to plain Shaders; clean editor noise
Godot 4 emits two unavoidable warnings every time it reconstructs a Godot-3-authored VisualShader graph: 'graph_offset property is deprecated' (the editor's pan position, removed in 4.x) and 'connect_nodes_forced: Index p_from_port = 1 is out of bounds' (node-graph ports that no longer line up). The compiled GLSL inside each ShaderMaterial is correct; only the graph reconstruction is broken. scripts/devisualize_shaders.gd walks every .material, .tres, and .mesh under res:// and replaces ShaderMaterial.shader from VisualShader to a plain Shader carrying the same .code. 15 materials converted (font outline, dissolve, color tints, book/candle/godet/ growler/parchment/rock-floor/stool/table). Godot now loads the compiled shader directly with no graph reconstruction → both warnings gone, rendering identical. Also: - scripts/resave_scenes.gd: load + re-save every .tscn so inline ArrayMesh sub-resources (notably WarCraft.tscn::17, the baked floor) move from Godot-3 PoolByteArray to Godot-4 PackedByteArray surface format. Silences 'Mesh uses old surface format'. - scripts/find_visualshaders.gd: companion audit tool that lists every Resource still backed by a VisualShader. Useful if new legacy materials get added. - Drop the now-orphan inline VisualShader / ShaderMaterial sub- resources (id 1..17) from Summary.tscn. The PanelWood lost its screen-blend tint material; a plain Panel renders fine and the effect can be re-authored as a hand-written shader if wanted. - Add releases/.gdignore and tighten .gitignore so Godot stops warning 'Detected another project.godot at res://releases'. The releases/ directory has its own placeholder project.godot which Godot would otherwise flag at every editor open. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,19 +1,32 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene format=3]
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[ext_resource path="res://scenes/UI/ending/Ending.gd" type="Script" id=1]
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[ext_resource path="res://assets/sounds/victory.ogg" type="AudioStream" id=2]
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[ext_resource path="res://assets/fonts/MKX Title.ttf" type="FontFile" id=3]
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[ext_resource type="Script" path="res://scenes/UI/ending/Ending.gd" id="1"]
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[ext_resource type="AudioStream" path="res://assets/sounds/victory.ogg" id="2"]
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[ext_resource type="FontFile" path="res://assets/fonts/MKX Title.ttf" id="3"]
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[sub_resource type="FontFile" id=1]
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size = 35
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font_data = ExtResource( 3 )
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[sub_resource type="FontFile" id="1"]
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fallbacks = Array[Font]([ExtResource("3")])
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cache/0/variation_coordinates = {}
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cache/0/face_index = 0
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cache/0/embolden = 0.0
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cache/0/transform = Transform2D(1, 0, 0, 1, 0, 0)
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cache/0/spacing_top = 0
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cache/0/spacing_bottom = 0
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cache/0/spacing_space = 0
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cache/0/spacing_glyph = 0
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cache/0/baseline_offset = 0.0
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cache/0/16/0/ascent = 0.0
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cache/0/16/0/descent = 0.0
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cache/0/16/0/underline_position = 0.0
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cache/0/16/0/underline_thickness = 0.0
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cache/0/16/0/scale = 1.0
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[node name="CenterContainer" type="CenterContainer"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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script = ExtResource( 1 )
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script = ExtResource("1")
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@@ -27,14 +40,14 @@ grow_horizontal = 0
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grow_vertical = 0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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color = Color( 0, 0, 0, 1 )
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color = Color(0, 0, 0, 1)
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[node name="Timer" type="Timer" parent="."]
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wait_time = 4.31
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autostart = true
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 2 )
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stream = ExtResource("2")
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volume_db = -29.411
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[node name="Label" type="Label" parent="."]
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@@ -42,8 +55,8 @@ offset_left = 477.0
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offset_top = 275.0
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offset_right = 802.0
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offset_bottom = 444.0
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theme_override_fonts/font = SubResource( 1 )
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theme_override_colors/font_color = Color( 1, 1, 1, 1 )
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theme_override_fonts/font = SubResource("1")
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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text = "aHog !!!
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