Use translation for dialog quit
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@@ -13,8 +13,8 @@ onready var meshes = {
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}
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func _ready():
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$Dialog/ConfirmEscape.set_title("Quit ?")
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$Dialog/ConfirmEscape.set_text("Voulez vous vraiment quitté ?")
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$Dialog/ConfirmEscape.set_title(tr("SCENE_WARCRAFT_DIALOG_QUIT_TITLE"))
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$Dialog/ConfirmEscape.set_text(tr("SCENE_WARCRAFT_DIALOG_QUIT_QUESTION"))
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func _process(_delta):
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# Event key "escape" and "godot event" ui_end
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