Use translation for dialog quit

This commit is contained in:
VAILLANT Jeremy
2021-05-12 14:55:59 +02:00
parent 0b3ef7e137
commit d6eeb9a86e
4 changed files with 20 additions and 2 deletions
+2 -2
View File
@@ -13,8 +13,8 @@ onready var meshes = {
}
func _ready():
$Dialog/ConfirmEscape.set_title("Quit ?")
$Dialog/ConfirmEscape.set_text("Voulez vous vraiment quitté ?")
$Dialog/ConfirmEscape.set_title(tr("SCENE_WARCRAFT_DIALOG_QUIT_TITLE"))
$Dialog/ConfirmEscape.set_text(tr("SCENE_WARCRAFT_DIALOG_QUIT_QUESTION"))
func _process(_delta):
# Event key "escape" and "godot event" ui_end