ci: comment macOS, empty Windows icon path, fix Android keystore preset
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Three follow-ups from run #12: - export-desktop: comment out the macOS matrix entry. The preset is still missing in export_presets.cfg; the entry can be uncommented once the macOS preset is added in the Godot editor. - export Windows: `application/icon` referenced res://releases/windows/project.ico, which has never been in the repo (releases/windows/ holds only .keep). Godot rejected the export with "Invalid icon path". Cleared the field in both WindowsDebug and WindowsTesting presets — Godot falls back to its built-in icon. - export-android: Godot validation requires all three of keystore/debug{,_user,_password} to be set together (or all empty). The keystore step only patched keystore/debug and left the other two empty, triggering "Either Debug Keystore, Debug User AND Debug Password must be configured OR none of them". Patch all three now. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -230,7 +230,7 @@ codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PoolStringArray( )
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application/icon="res://releases/windows/project.ico"
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application/icon=""
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application/file_version=""
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application/product_version=""
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application/company_name=""
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@@ -296,7 +296,7 @@ codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PoolStringArray( )
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application/icon="res://releases/windows/project.ico"
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application/icon=""
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application/file_version=""
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application/product_version=""
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application/company_name=""
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