Lints scripts/, db/, scenes/ via gdtoolkit==4.* on ubuntu-latest
(Python, no Godot needed), in parallel with the validate job.
addons/ (third-party LOD plugin) and developers/ (sandbox) are
left out. Non-blocking for now: the export jobs still only need
validate, so a lint regression won't break builds while the
Godot-3 leftover code is being cleaned up.
gdlintrc bumps max-line-length from 100 to 140 because Godot
$-style node paths and typed signatures routinely push past 100
without that being a real readability problem.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Drone server is gone; CI now lives in .gitea/workflows/build.yml.
Three jobs: GDScript validation (godot --headless --import + error
grep), desktop matrix (Windows / Linux / macOS), and Android (JDK 17
+ SDK installed at runtime, keystore from ANDROID_KEYSTORE_BASE64
secret or generated). Build only — Butler / itch.io deploy not wired.
Notes in .gitea/workflows/README.md cover the Godot-4 pre-reqs
(macOS preset to add, Linux/X11Debug likely renamed on first 4.x
save, Docker image tag) and how to plug Butler back in later.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>