Files
darknight 1883355678 feature/connect-level-and-reset-btn (#77)
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com>
Reviewed-on: Athena/game-source#77
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com>
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
2021-06-06 16:54:38 +02:00

81 lines
2.0 KiB
GDScript

extends Control
const TICKS_TIME_MAX = 100 # msec
onready var current_scene = null
onready var current_scene_int = null
onready var loader = null
onready var wait_frames = 1
onready var database = null
onready var loaded = false
onready var animation = Loading.get_node("AnimLoading")
func _ready():
database = load("res://scripts/Database.gd").new().initialize()
_initialize_current_scene()
_initialize_loading_scene()
func _initialize_loading_scene():
animation.connect("animation_started", Event, "_loading_is_started")
animation.connect("animation_finished", Event, "_loading_is_finished")
func goto_scene(path):
print("[global#goto_scene] : load scene "+String(path))
loader = ResourceLoader.load_interactive(path)
if loader == null:
print("Error loading ....")
return
Loading.show()
animation.play("BorderAnim")
set_process(true)
current_scene.queue_free()
wait_frames = 1
Loading.get_node("LoadingBare/VBoxContainer/HBoxContainer/ProgressBar").set_max(loader.get_stage_count())
func _process(_delta):
if loader == null:
set_process(false)
return
if wait_frames > 0:
wait_frames -= 1
var tick = OS.get_ticks_msec()
# Use "TICKS_TIME_MAX" to control for how long we block this thread
while OS.get_ticks_msec() < tick + TICKS_TIME_MAX:
if loaded:
var err = loader.poll()
if err == ERR_FILE_EOF: # Finished loading.
_set_new_scene()
break
elif err == OK:
_update_progress()
else:
loader = null
break
## PRIVATE
func _initialize_current_scene():
print("[global#_initialize_current_scene]")
var root = get_tree().get_root()
current_scene = root.get_child(root.get_child_count() - 1)
if current_scene.name != "Main":
get_node("/root/Loading").hide()
func _update_progress():
Loading.visible = true
Loading.get_node("LoadingBare/VBoxContainer/HBoxContainer/ProgressBar").set_value(loader.get_stage())
func _set_new_scene():
var resource = loader.get_resource()
loader = null
current_scene = resource.instance()
get_node("/root").add_child(current_scene)
Loading.hide()