01ea3af253
Apply Godot 4.6 automated conversion: renames Spatial.translate->position, margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile, onready->@onready, export()->@export, and many more. 127 files changed by the tool. Manual fixes still required for: - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.) - lod plugin (Spatial -> Node3D renames) - ResourceLoader.load_interactive removed -> load_threaded_request - OS.set_window_fullscreen removed -> DisplayServer - Viewport.set_size_override removed Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
279 lines
7.6 KiB
Plaintext
279 lines
7.6 KiB
Plaintext
; Project was converted by built-in tool to Godot 4
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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_global_script_classes=[ {
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"base": "Node",
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"class": "GDDBConstants",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/core/GDDBConstants.gd"
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}, {
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"base": "Object",
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"class": "GDDBData",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/core/db_data.gd"
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}, {
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"base": "Label",
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"class": "GDDBDataLabel",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/data_label.gd"
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}, {
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"base": "PopupPanel",
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"class": "GDDBDataPanel",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/dlgs/data_dlg.gd"
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}, {
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"base": "WindowDialog",
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"class": "GDDBDeletePropDlg",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/dlgs/delete_prop_dlg.gd"
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}, {
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"base": "WindowDialog",
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"class": "GDDBDeleteTableDlg",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/dlgs/delete_table_dlg.gd"
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}, {
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"base": "WindowDialog",
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"class": "GDDBEditStringDlg",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/dlgs/edit_string_dlg.gd"
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}, {
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"base": "Tabs",
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"class": "GDDBEditor",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/db_editor.gd"
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}, {
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"base": "Node",
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"class": "GDDBGlobals",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/core/GDDBGlobals.gd"
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}, {
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"base": "Control",
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"class": "GDDBInterface",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/db_interface.gd"
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}, {
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"base": "FileDialog",
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"class": "GDDBLoadResourcePathDlg",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/dlgs/load_res_path_dlg.gd"
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}, {
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"base": "Object",
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"class": "GDDBMan",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/core/db_man.gd"
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}, {
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"base": "EditorPlugin",
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"class": "GDDBManager",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/db_manager.gd"
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}, {
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"base": "Control",
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"class": "GDDBMenu",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/menu.gd"
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}, {
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"base": "WindowDialog",
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"class": "GDDBNewDBDlg",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/dlgs/new_db_dlg.gd"
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}, {
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"base": "WindowDialog",
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"class": "GDDBNewTableDlg",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/dlgs/new_table_dlg.gd"
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}, {
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"base": "Object",
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"class": "GDDBProperty",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/core/db_prop.gd"
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}, {
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"base": "Object",
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"class": "GDDBTable",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/core/db_table.gd"
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}, {
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"base": "Control",
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"class": "GDDBTableCell",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/table_cell.gd"
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}, {
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"base": "Control",
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"class": "GDDBTableEditor",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/table_editor.gd"
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}, {
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"base": "Control",
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"class": "GDDBTableItem",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/table_item.gd"
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}, {
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"base": "Control",
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"class": "GDDBTableProperty",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/table_property.gd"
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}, {
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"base": "Control",
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"class": "GDDBTablesHeader",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/tables_header.gd"
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}, {
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"base": "Control",
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"class": "GDDBTablesList",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/tables_list.gd"
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}, {
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"base": "Node",
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"class": "GDDBTypes",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/core/GDDBTypes.gd"
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}, {
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"base": "Object",
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"class": "GDDatabase",
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"language": "GDScript",
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"path": "res://addons/godot_db_manager/core/database.gd"
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}, {
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"base": "CPUParticles",
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"class": "LODCPUParticles",
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"language": "GDScript",
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"path": "res://addons/lod/lod_cpu_particles.gd"
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}, {
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"base": "OmniLight",
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"class": "LODOmniLight",
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"language": "GDScript",
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"path": "res://addons/lod/lod_omni_light.gd"
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}, {
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"base": "Particles",
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"class": "LODParticles",
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"language": "GDScript",
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"path": "res://addons/lod/lod_particles.gd"
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}, {
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"base": "Spatial",
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"class": "LODSpatial",
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"language": "GDScript",
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"path": "res://addons/lod/lod_spatial.gd"
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}, {
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"base": "SpotLight",
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"class": "LODSpotLight",
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"language": "GDScript",
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"path": "res://addons/lod/lod_spot_light.gd"
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} ]
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_global_script_class_icons={
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"GDDBConstants": "",
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"GDDBData": "",
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"GDDBDataLabel": "",
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"GDDBDataPanel": "",
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"GDDBDeletePropDlg": "",
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"GDDBDeleteTableDlg": "",
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"GDDBEditStringDlg": "",
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"GDDBEditor": "",
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"GDDBGlobals": "",
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"GDDBInterface": "",
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"GDDBLoadResourcePathDlg": "",
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"GDDBMan": "",
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"GDDBManager": "",
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"GDDBMenu": "",
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"GDDBNewDBDlg": "",
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"GDDBNewTableDlg": "",
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"GDDBProperty": "",
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"GDDBTable": "",
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"GDDBTableCell": "",
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"GDDBTableEditor": "",
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"GDDBTableItem": "",
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"GDDBTableProperty": "",
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"GDDBTablesHeader": "",
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"GDDBTablesList": "",
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"GDDBTypes": "",
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"GDDatabase": "",
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"LODCPUParticles": "res://addons/lod/lod_cpu_particles.svg",
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"LODOmniLight": "res://addons/lod/lod_omni_light.svg",
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"LODParticles": "res://addons/lod/lod_particles.svg",
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"LODSpatial": "res://addons/lod/lod_spatial.svg",
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"LODSpotLight": "res://addons/lod/lod_spot_light.svg"
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}
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[application]
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config/name="Puzzle Quest"
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config/description="A treasure chest fill with any Jiggsaw !"
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run/main_scene="res://scenes/Main.tscn"
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boot_splash/image="res://releases/splash-screen.png"
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boot_splash/fullsize=false
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config/icon="res://icon.png"
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config/macos_native_icon="res://releases/mac/project.icns"
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config/windows_native_icon="res://releases/windows/project.ico"
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config/quit_on_go_back=false
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[autoload]
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Loading="*res://scenes/UI/loading/Loading.tscn"
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Global="*res://scripts/Global.gd"
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gddb_constants="*res://addons/godot_db_manager/core/GDDBConstants.gd"
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gddb_types="*res://addons/godot_db_manager/core/GDDBTypes.gd"
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gddb_globals="*res://addons/godot_db_manager/core/GDDBGlobals.gd"
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Setting="*res://scripts/Setting.gd"
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Event="*res://scripts/Event.gd"
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GlobalAnimation="*res://scripts/Animation.gd"
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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window/size/resizable=false
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window/dpi/allow_hidpi=true
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window/handheld/orientation="sensor_landscape"
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window/stretch/mode="2d"
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window/stretch/aspect="expand"
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[editor_plugins]
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enabled=PackedStringArray( "res://addons/godot_db_manager/plugin.cfg", "res://addons/lod/plugin.cfg" )
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[importer_defaults]
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scene={
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"animation/import": false,
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"materials/keep_on_reimport": false,
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"materials/storage": 0,
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"meshes/light_baking": 1,
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"meshes/storage": 1,
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"nodes/root_type": "ArrayMesh",
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"skins/use_named_skins": false
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}
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[input]
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ui_end={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"command":false,"pressed":false,"keycode":4194318,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"command":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[locale]
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translations=PackedStringArray( "res://locales/fr.po", "res://locales/en.po" )
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locale_filter=[ 1, [ "en_GB", "fr_FR" ] ]
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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quality/driver/fallback_to_gles2=true
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threads/thread_model=2
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vram_compression/import_etc=true
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shading/overrides/force_vertex_shading.mobile=false
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quality/lightmapping/use_bicubic_sampling.mobile=true
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quality/depth/hdr.mobile=true
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environment/defaults/default_environment="res://default_env.tres"
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quality/dynamic_fonts/use_oversampling=false
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