0debe0d2d3
Co-authored-by: stilobique-i7 <aurelienvlt@free.fr> Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com> Reviewed-on: Athena/game-source#66 Co-authored-by: darknight <vaillant.jeremy@dev-crea.com> Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
59 lines
1.7 KiB
GDScript
59 lines
1.7 KiB
GDScript
extends Control
|
|
|
|
export (PackedScene) var template = load("res://scenes/levels/Template.tscn")
|
|
|
|
onready var mlevel = load("res://db/MLevel.gd")
|
|
|
|
func _ready():
|
|
_apply_scenes()
|
|
|
|
## PRIVATE
|
|
func _apply_scenes():
|
|
for row_index in range(0, Global.database.get_table_by_name("levels").m_rows_count):
|
|
_apply_scene(mlevel.new(row_index), 0)
|
|
|
|
func _build_path(name):
|
|
return "MarginContainer/HBoxContainer/"+name
|
|
|
|
func _build_method(name):
|
|
return "_on_"+name.to_lower()+"_pressed"
|
|
|
|
func _load_scene(name):
|
|
var template_instance = template.instance()
|
|
template_instance.set_name(name)
|
|
|
|
return template_instance
|
|
|
|
func _load_texture(thumbnail):
|
|
return load(thumbnail)
|
|
|
|
func _apply_scene(level, index):
|
|
$MarginContainer/HBoxContainer.add_child(_load_scene(level.name()))
|
|
var node = _build_path(level.name())
|
|
|
|
_configure_select(level, node)
|
|
_configure_reset(level, node, index)
|
|
_configure_counter(level, node)
|
|
|
|
func _configure_select(level, node):
|
|
var select = get_node(node+"/TextureRect/TextureButton")
|
|
|
|
select.set_normal_texture(_load_texture(level.thumbnail()))
|
|
select.connect("pressed", Event, _build_method(level.name()))
|
|
|
|
func _configure_reset(level, node, index):
|
|
var reset = get_node(node+"/VBoxContainer/MarginContainer/ButtonReset")
|
|
|
|
if int(level.object_finding()) == 0:
|
|
reset.set_disabled(true)
|
|
if reset.is_connected("pressed", Event, "_on_reset_level"):
|
|
reset.disconnect("pressed", Event, "_on_reset_level")
|
|
else:
|
|
reset.set_disabled(false)
|
|
reset.connect("pressed", Event, "_on_reset_level", [level, node, index, self])
|
|
|
|
func _configure_counter(level, node):
|
|
var count = get_node(node+"/VBoxContainer/MarginContainer2/ButtonCount/Label")
|
|
|
|
count.set_text(level.object_finding()+" / "+level.object_to_find())
|