Files
puzzle-quest/developers/aurelien/CheckLightmap.tscn
T
2021-05-10 14:21:38 +02:00

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[gd_scene load_steps=11 format=2]
[ext_resource path="res://assets/props/book/sm_book.mesh" type="ArrayMesh" id=1]
[ext_resource path="res://developers/aurelien/CheckLightmap.lmbake" type="BakedLightmapData" id=2]
[ext_resource path="res://developers/aurelien/CheckLightmap.gd" type="Script" id=3]
[ext_resource path="res://assets/props/misc/plane.mesh" type="ArrayMesh" id=4]
[ext_resource path="res://assets/props/candle/sm_candlestick.mesh" type="ArrayMesh" id=5]
[ext_resource path="res://assets/materials/gray.tres" type="Material" id=6]
[ext_resource path="res://assets/props/book/materials/MA_book.tres" type="Shader" id=7]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 7 )
[sub_resource type="ShaderMaterial" id=2]
shader = ExtResource( 7 )
[sub_resource type="ArrayMesh" id=3]
[node name="Spatial" type="Spatial"]
script = ExtResource( 3 )
[node name="BakedLightmap" type="BakedLightmap" parent="."]
extents = Vector3( 4, 4, 4 )
quality = 3
bounces = 6
environment_mode = 1
capture_quality = 2
light_data = ExtResource( 2 )
[node name="SpotLight" type="SpotLight" parent="."]
transform = Transform( 1, 0, 0, 0, 0.145807, 0.989313, 0, -0.989313, 0.145807, 0.563775, 2.12757, 0.864609 )
visible = false
light_energy = 10.0
light_indirect_energy = 4.0
light_bake_mode = 2
shadow_enabled = true
spot_angle = 32.1
[node name="SpotLight2" type="SpotLight" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.305956, 0.959701, -0.838667 )
visible = false
light_color = Color( 0.564706, 0.227451, 0.227451, 1 )
light_energy = 10.0
light_indirect_energy = 4.0
light_bake_mode = 2
shadow_enabled = true
spot_angle = 15.0
[node name="sm_book3" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.381911, 0.0414187, 1.03881 )
mesh = ExtResource( 1 )
material/0 = SubResource( 1 )
[node name="sm_book4" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.743055, 0.0414186, 1.03485 )
use_in_baked_light = true
mesh = ExtResource( 1 )
material/0 = SubResource( 2 )
[node name="sm_book" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0435888, 0.106022 )
use_in_baked_light = true
lightmap_scale = 1
mesh = ExtResource( 1 )
material/0 = null
[node name="MeshInstance" type="MeshInstance" parent="."]
use_in_baked_light = true
mesh = SubResource( 3 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 0.089016, -0.715663, 0.692751, 0, 0.695512, 0.718515, -0.99603, -0.0639593, 0.0619116, 2.07081, 2.13639, 0.731596 )
[node name="sm_candlestick" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0622943, -0.000247162, -0.869008 )
use_in_baked_light = true
lightmap_scale = 1
mesh = ExtResource( 5 )
material/0 = null
[node name="sm_book2" type="MeshInstance" parent="."]
transform = Transform( 0.276862, 0, 0.96091, 0, 1, 0, -0.96091, 0, 0.276862, 0.186131, 0.0414188, -0.458372 )
use_in_baked_light = true
lightmap_scale = 1
mesh = ExtResource( 1 )
material/0 = null
[node name="plane" type="MeshInstance" parent="."]
transform = Transform( 5.17929, 0, 0, 0, 5.17929, 0, 0, 0, 8.20363, 0, 0, 0 )
use_in_baked_light = true
lightmap_scale = 2
mesh = ExtResource( 4 )
material/0 = ExtResource( 6 )