Files
puzzle-quest/scenes/UI/background/Background.tscn
T
Vaillant Jeremy 01ea3af253 Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.

127 files changed by the tool. Manual fixes still required for:
 - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
 - lod plugin (Spatial -> Node3D renames)
 - ResourceLoader.load_interactive removed -> load_threaded_request
 - OS.set_window_fullscreen removed -> DisplayServer
 - Viewport.set_size_override removed

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:18:27 +02:00

63 lines
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[gd_scene load_steps=7 format=2]
[ext_resource path="res://assets/ui/themes/bck.jpg" type="Texture2D" id=1]
[sub_resource type="VisualShaderNodeInput" id=1]
input_name = "screen_uv"
[sub_resource type="VisualShaderNodeTexture" id=2]
texture = ExtResource( 1 )
texture_type = 1
[sub_resource type="VisualShaderNodeInput" id=3]
input_name = "screen_texture"
[sub_resource type="VisualShader" id=4]
code = "shader_type canvas_item;
uniform sampler2D tex_frg_4 : source_color;
void vertex() {
// Output:0
}
void fragment() {
// Texture:4
vec4 tex_frg_4_read = texture(tex_frg_4, UV.xy);
vec3 n_out4p0 = tex_frg_4_read.rgb;
float n_out4p1 = tex_frg_4_read.a;
// Output:0
COLOR.rgb = n_out4p0;
}
void light() {
// Output:0
}
"
graph_offset = Vector2( -1049.92, -300 )
mode = 1
flags/light_only = false
nodes/fragment/3/node = SubResource( 1 )
nodes/fragment/3/position = Vector2( -840, 460 )
nodes/fragment/4/node = SubResource( 2 )
nodes/fragment/4/position = Vector2( -80, 60 )
nodes/fragment/5/node = SubResource( 3 )
nodes/fragment/5/position = Vector2( -1000, 20 )
nodes/fragment/connections = PackedInt32Array( 4, 0, 0, 0 )
[sub_resource type="ShaderMaterial" id=5]
shader = SubResource( 4 )
[node name="BackgroundPicture" type="Panel"]
material = SubResource( 5 )
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}