Files
puzzle-quest/scenes/main.gd
T
2021-05-13 23:20:27 +02:00

37 lines
915 B
GDScript

extends Node
export (PackedScene) var settings = load("res://scenes/UI/Settings.tscn")
export (PackedScene) var scenes = load("res://scenes/UI/ChooseScene.tscn")
const max_diff = 0.08
var current_scene = null
var value_old = Vector2(0, 0)
func _ready():
$Grid/Menu/Action/Puzzles.text = tr("MAIN_BUTTON_PUZZLES")
$Grid/Menu/Action/Settings.text = tr("MAIN_BUTTON_SETTINGS")
$Grid/Menu/Action/Quit.text = tr("MAIN_BUTTON_QUIT")
# Quit the game
func _on_Quit_pressed():
get_tree().quit(0)
# Load scene settings
func _on_Settings_pressed():
_prepare_change_scene()
current_scene = settings.instance()
add_child(current_scene)
# Load scene for select game
func _on_New_pressed():
_prepare_change_scene()
current_scene = scenes.instance()
add_child(current_scene)
## PRIVATE
func _prepare_change_scene():
if (current_scene != null):
remove_child(current_scene)
current_scene.call_deferred("free")