Files
puzzle-quest/scenes/Global.gd
T
2021-05-10 14:57:01 +02:00

63 lines
1.5 KiB
GDScript

extends Control
var current_scene = null
var loader = null
var wait_frames = 1
var time_max = 100 # msec
func _ready():
print("[global#_ready] get root scene")
var root = get_tree().get_root()
current_scene = root.get_child(root.get_child_count() - 1)
if current_scene.name != "Main":
get_node("/root/Loading").hide()
func goto_scene(path):
print("[global#goto_scene]")
loader = ResourceLoader.load_interactive(path)
if loader == null:
print("Error loading ....")
return
set_process(true)
current_scene.queue_free()
wait_frames = 1
func _process(_delta):
print("[global#_process]")
if loader == null:
set_process(false)
return
if wait_frames > 0:
wait_frames -= 1
var tick = OS.get_ticks_msec()
# Use "time_max" to control for how long we block this thread
while OS.get_ticks_msec() < tick + time_max:
var err = loader.poll()
if err == ERR_FILE_EOF: # Finished loading.
var resource = loader.get_resource()
loader = null
set_new_scene(resource)
get_node("/root/Loading").hide()
break
elif err == OK:
update_progress()
else:
print("[global#_process] Error loading")
loader = null
break
func update_progress():
var progress = float(loader.get_stage()) / loader.get_stage_count()
print("[global#update_progress] " + String(progress))
get_node("/root/Loading").visible = true
func set_new_scene(scene_resource):
print("[global#set_new_scene]")
current_scene = scene_resource.instance()
get_node("/root").add_child(current_scene)