734b5931e9
Adds a "Known issues from first runs" section to the workflow README capturing what broke on 2026-05-17: - Container jobs (validate, export-*) fail at actions/checkout@v4 with `node: not found` because barichello/godot-ci:4.6 has no Node. Workflow fix pending. - The earlier `actions/checkout` URL-prefix problem (Gitea behind YunoHost at /gitea/) is now resolved server-side by moving Gitea to the root; the note records this for future reference. - Default-branch mismatch (Gitea = main, CLAUDE.md says dev). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
117 lines
5.7 KiB
Markdown
117 lines
5.7 KiB
Markdown
# Gitea Actions CI
|
|
|
|
Workflow defined in [`build.yml`](./build.yml). Triggered on push / PR to
|
|
`dev` and `main`, or manually via `workflow_dispatch`.
|
|
|
|
## Jobs
|
|
|
|
| Job | Image | Role |
|
|
|----------------------|-----------------------------|------------------------------------------------------------------------------------------|
|
|
| `validate` | `barichello/godot-ci:4.6` | `godot --headless --import` then grep for `SCRIPT ERROR` / `Parse Error`. Uploads `.godot/` cache. |
|
|
| `lint` | `ubuntu-latest` (Python) | `gdlint scripts db scenes` via `gdtoolkit==4.*` (Scony). Parallel to `validate`; does not gate exports yet. |
|
|
| `export-desktop` | `barichello/godot-ci:4.6` | Matrix: Windows / Linux / macOS. Reuses the import cache, uploads each binary as artifact. |
|
|
| `export-android` | `barichello/godot-ci:4.6` + JDK 17 + Android SDK installed at runtime | Provisions keystore, writes `editor_settings-4.tres` with SDK / JDK paths, exports APK. |
|
|
|
|
Artifacts are kept 14 days, accessible from the Gitea run page.
|
|
|
|
## Prerequisites before the first successful run
|
|
|
|
1. **Docker image tag** — verify `barichello/godot-ci:4.6` exists on Docker
|
|
Hub. Otherwise adjust `GODOT_IMAGE` (common alternatives: `4.3`, `4.4`).
|
|
2. **macOS preset missing** — add it in Godot Editor → Project → Export →
|
|
Add → macOS, name it exactly `macOS` (or change the matrix entry). The
|
|
`.zip` will be unsigned; on Mac it needs
|
|
`xattr -dr com.apple.quarantine` to launch.
|
|
3. **`Linux/X11Debug` preset** — Godot-3-era name. Reopen the project in
|
|
Godot 4 once and re-save the preset (the editor may rename it). Update
|
|
the matrix `preset:` field accordingly if it does.
|
|
4. **Gitea runner** — must support Docker containers (`act_runner` in
|
|
`docker` mode, or `host` mode with Docker installed). Check
|
|
`act_runner exec` access to Docker Hub.
|
|
5. **Optional secret** `ANDROID_KEYSTORE_BASE64` — `base64 -w0 debug.keystore`,
|
|
stored as a Gitea repo secret. Without it, a throwaway keystore is
|
|
generated per run, so the APK signature changes every build.
|
|
|
|
## Linting
|
|
|
|
`gdlint` (from Scony's `gdtoolkit`) runs in the `lint` job over `scripts/`,
|
|
`db/`, and `scenes/`. `addons/` (third-party LOD plugin) and `developers/`
|
|
(sandbox) are intentionally excluded.
|
|
|
|
The job is **non-blocking** today — the export jobs only depend on
|
|
`validate`, so a lint failure prints warnings but still produces binaries.
|
|
Once the codebase is clean, switch the export jobs' `needs: validate` to
|
|
`needs: [validate, lint]` to make lint a hard gate.
|
|
|
|
Suppress specific rules per-line with `# gdlint: disable=<rule>` or
|
|
project-wide with a `gdlintrc` file at the repo root (see
|
|
[gdtoolkit docs](https://github.com/Scony/godot-gdscript-toolkit/wiki)).
|
|
|
|
## Known issues from first runs
|
|
|
|
Captured from the first triggered runs on `feature/godot-migration`
|
|
(2026-05-17). Both must be resolved before the workflow can pass.
|
|
|
|
### 1. Container jobs fail at `actions/checkout@v4` with `node: not found`
|
|
|
|
```
|
|
OCI runtime exec failed: ... exec: "node": executable file not found in $PATH
|
|
```
|
|
|
|
`actions/checkout@v4` is a JavaScript action and needs Node.js inside
|
|
the container. The `barichello/godot-ci:4.6` image does not ship Node,
|
|
so every job using `container:` (validate, export-desktop, export-android)
|
|
breaks immediately.
|
|
|
|
Fix path (recommended): drop the `container:` block entirely and install
|
|
Godot in a step (the default `catthehacker/ubuntu:act-latest` image used
|
|
for `runs-on: ubuntu-latest` already has Node, Python, git, JDK). The
|
|
`lint` job is already structured this way.
|
|
|
|
Alternative: switch to a Godot CI image that bundles Node (some community
|
|
images do); pin a specific tag.
|
|
|
|
### 2. `actions/checkout` clones the wrong URL (resolved 2026-05-17)
|
|
|
|
The first runs failed at clone time because the runner asked for
|
|
`https://dev.stilobique.com/darknight/puzzle-quest/info/refs` while
|
|
Gitea was mounted under `/gitea/` behind YunoHost — the request was
|
|
intercepted by the YunoHost SSO at the root and redirected before
|
|
reaching Gitea.
|
|
|
|
Resolved by relocating Gitea to the root: it now serves at
|
|
`https://dev.stilobique.com/` directly (API at `/api/v1/...`,
|
|
`clone_url` at `/<owner>/<repo>.git`). The runner-injected
|
|
`GITHUB_SERVER_URL` and the actual Gitea base URL now agree.
|
|
|
|
If Gitea is ever moved back under a sub-path, the fix is `ROOT_URL` in
|
|
`app.ini` (`[server] ROOT_URL = https://<host>/<prefix>/`) or
|
|
re-registering `act_runner` with the full instance URL.
|
|
|
|
### 3. Default-branch mismatch
|
|
|
|
The Gitea API reports `default_branch: main` for the repo, but
|
|
`CLAUDE.md` describes `dev` as the default. The workflow listens to both,
|
|
so jobs trigger correctly either way, but the "Workflows" sidebar in the
|
|
Gitea UI reads from whatever the actual default branch is. If you intend
|
|
`dev` to be the default, update it under repo Settings → Branches.
|
|
|
|
## Differences from the old `.drone.yml`
|
|
|
|
- No more Drone, no more Butler — build only, artifacts downloadable from
|
|
the Gitea UI.
|
|
- GDScript validation step before export (didn't exist).
|
|
- `.godot/` import cache shared between jobs (faster reruns).
|
|
- Keystore via Gitea secret instead of a public pCloud link.
|
|
- macOS target added (preset still to be created in Godot).
|
|
- `master` / empty `ReleaseVersion` pipeline → replaced by triggers on
|
|
`main` (release branch per `CLAUDE.md`).
|
|
|
|
## Future: itch.io deploy via Butler
|
|
|
|
Not wired. When you want it back, add a `deploy-itch` job gated on tag
|
|
push (`v*`) that downloads the artifacts and runs
|
|
`butler push <dir> dev-crea/ahog:<channel>` with `BUTLER_API_KEY` from
|
|
secrets. Channels used historically:
|
|
`windows`, `linux`, `android`, `mac`.
|