81e6ceb003
Address every warning that surfaced in the running game's debugger: - Drop deprecated 'graph_offset = Vector2(...)' lines from the three in-tree VisualShader resources (red.tres, green.tres, Summary.tscn). The property is editor-only graph pan, ignored at runtime but warns at load. - Add android/.gdignore so Godot stops scanning the build template copies of red.tres/green.tres (which still had graph_offset). Tighten .gitignore to keep tracking the .gdignore marker only. - Drop the broken 'nodes/fragment/connections = ...' line from the inline VisualShader in Summary.tscn — connections referenced out-of-bounds ports (e.g. port 1 on a 1-output node). The pre-compiled 'code = ...' string is kept so rendering is unaffected. - Drop the orphaned 'ext_resource WarCraft.lmbake' from WarCraft.tscn: the LightmapGI node no longer references it but Godot still loaded the (Godot-3-format) blob from the ext_resource declaration alone, triggering '(p_data.size() % 4) != 0'. - Animation tracks: SlideReset (Template.tscn), BorderAnim (Loading.tscn), and ObjectFindAll (ListObjects.tscn) each had a bezier track with empty PackedFloat32Array keys, which AnimationMixer rejects in Godot 4. Drop the empty x track in each (the y track held the actual motion). - Re-save 57 .mesh files via scripts/migrate_misc.gd so the surface format is the current Godot 4 variant. sm_stackgold.mesh in particular triggered the deprecation warning every load. GDScript: rename function parameters and locals that shadowed Node.name / Node.value in: - db/MScene.gd (set_lock, set_mesh, set_tick_reference, set_value) - scripts/Setting.gd untouched (no shadow, false positive earlier) - scenes/UI/choose_scenes/ChooseScene.gd (_load_scene, _build_path, _build_method) - scenes/levels/Levels.gd (_create_animation_slide, _create_animation_warning, _add_animation_to_player, _create_button_info, _node_object_list) lod plugin: Godot 4 added 'lod_bias' as a native property on VisualInstance3D, which collided with the plugin's 'lod_bias' member across all five lod_*.gd files. Rename to 'lod_distance_bias' so the scripts parse again. Also drop Light3D.shadow_color writes in lod_omni_light.gd and lod_spot_light.gd — that property was removed in Godot 4, so the related shadow_value computation became dead code. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
53 lines
1.7 KiB
Plaintext
53 lines
1.7 KiB
Plaintext
[gd_scene load_steps=5 format=2]
|
|
|
|
[ext_resource path="res://scenes/UI/loading/parts/LoadingBare.tscn" type="PackedScene" id=1]
|
|
[ext_resource path="res://scenes/UI/loading/parts/TopPart.tscn" type="PackedScene" id=2]
|
|
[ext_resource path="res://scenes/UI/background/Background.tscn" type="PackedScene" id=3]
|
|
|
|
[sub_resource type="Animation" id=1]
|
|
resource_name = "BorderAnim"
|
|
tracks/0/type = "bezier"
|
|
tracks/0/path = NodePath("LoadingTopBorder:position:y")
|
|
tracks/0/interp = 1
|
|
tracks/0/loop_wrap = true
|
|
tracks/0/imported = false
|
|
tracks/0/enabled = true
|
|
tracks/0/keys = {
|
|
"points": PackedFloat32Array( -768, -0.25, 0, 1.01154, 306.838, -160.174, -1.02203, -283.071, 0.439946, 60.9141, -27.6065, -0.45336, -19.562, 0.536352, 17.1993, 0.362091, -0.538766, -0.968613, 0.25, 0 ),
|
|
"times": PackedFloat32Array( 0.1, 0.3, 0.6, 0.9 )
|
|
}
|
|
tracks/1/type = "bezier"
|
|
tracks/1/path = NodePath("LoadingBare:modulate:a")
|
|
tracks/1/interp = 1
|
|
tracks/1/loop_wrap = true
|
|
tracks/1/imported = false
|
|
tracks/1/enabled = true
|
|
tracks/1/keys = {
|
|
"points": PackedFloat32Array( 0, -0.25, 0, 1.10651, 0.716757, 1, -1.59408, -0.0328361, 0.25, 0 ),
|
|
"times": PackedFloat32Array( 0, 0.4 )
|
|
}
|
|
|
|
[node name="Control" type="Control"]
|
|
anchor_right = 1.0
|
|
anchor_bottom = 1.0
|
|
__meta__ = {
|
|
"_edit_use_anchors_": false
|
|
}
|
|
|
|
[node name="BackgroundPicture" parent="." instance=ExtResource( 3 )]
|
|
layout_mode = 1
|
|
anchors_preset = 15
|
|
anchor_right = 1.0
|
|
anchor_bottom = 1.0
|
|
|
|
[node name="LoadingTopBorder" parent="." instance=ExtResource( 2 )]
|
|
offset_top = 0.362091
|
|
offset_bottom = 0.362061
|
|
|
|
[node name="LoadingBare" parent="." instance=ExtResource( 1 )]
|
|
offset_top = 360.0
|
|
|
|
[node name="AnimLoading" type="AnimationPlayer" parent="."]
|
|
method_call_mode = 1
|
|
anims/BorderAnim = SubResource( 1 )
|