Files
puzzle-quest/scenes/Main.gd
T
darknight 34612f83a8 Add number version (#79)
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com>
Reviewed-on: Athena/game-source#79
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com>
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
2021-06-06 19:11:21 +02:00

59 lines
1.9 KiB
GDScript

extends Node
export (PackedScene) var title = load("res://scenes/UI/title/Title.tscn")
export (PackedScene) var setting = load("res://scenes/UI/settings/Settings.tscn")
export (PackedScene) var choose_scene = load("res://scenes/UI/choose_scenes/ChooseScene.tscn")
onready var current_scene = "title"
onready var stream_button = preload("res://assets/sounds/click-button.ogg")
onready var home = $MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/CenterContainer/TextureRect
func _ready():
_translation()
home.set_focus_mode(2)
home.grab_focus()
_apply_scene(title)
_configure_sound()
func _configure_sound():
stream_button.set_loop(false)
$MarginContainer/HBoxContainer/UI_summary/ClickButton.stream = stream_button
## PRIVATE
func _translation():
$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonPuzzle/Label.text = tr("MAIN_BUTTON_PUZZLES")
$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonSetting/Label.text = tr("MAIN_BUTTON_SETTINGS")
$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonQuit/Label.text = tr("MAIN_BUTTON_QUIT")
$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ContainerVersion/LabelVersion.text = Setting.get_setting_version()
func _apply_scene(actual_scene):
var node = get_node("MarginContainer/HBoxContainer/MarginContainer/")
if node.get_child_count() != 0:
node.get_child(0).queue_free()
node.add_child(actual_scene.instance())
# Load scene for select game
func _on_ButtonPuzzle_pressed():
_sound_button()
_apply_scene(choose_scene)
# Load scene settings
func _on_ButtonSetting_pressed():
_sound_button()
_apply_scene(setting)
# Click to icon game
func _on_TextureRect_pressed():
_sound_button()
_apply_scene(title)
# Quit the game
func _on_ButtonQuit_pressed():
_sound_button()
get_tree().quit(0)
func _sound_button():
$MarginContainer/HBoxContainer/UI_summary/ClickButton.play()