Files
puzzle-quest/developers/jeremy/Dagger.gd
T
2021-05-10 16:09:51 +02:00

13 lines
402 B
GDScript

extends Spatial
signal clicked(dagger)
func _ready():
print("[Dagger#_ready]")
connect("clicked", self, "handle_piece_click")
func _on_Area_input_event(camera, event, click_position, click_normal, shape_idx):
print("[Dagger#_ready] You have clicked in dagger ...")
if event is InputEventMouseButton or event is InputEventScreenTouch:
print("[Dagger#_ready] Click !! Click !!")
$dagger.free()