dee1ee5b1b
Si tu peut regarder pour finir la pull request pour l'écran de selection des puzzles ! Co-authored-by: stilobique-i7 <aurelienvlt@free.fr> Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com> Reviewed-on: Athena/game-source#72 Co-authored-by: stilobique <aurelienvlt@free.fr> Co-committed-by: stilobique <aurelienvlt@free.fr>
29 lines
738 B
GDScript
29 lines
738 B
GDScript
extends Node
|
|
|
|
## Events for loading scene
|
|
####
|
|
func _loading_is_started(_anim_name):
|
|
print("[Event#_loading_is_started]")
|
|
Global.loaded = false
|
|
|
|
func _loading_is_finished(_anim_name):
|
|
print("[Evenst#_loading_is_finished]")
|
|
Global.loaded = true
|
|
|
|
# events for load scene level
|
|
####
|
|
func _on_warcraft_pressed():
|
|
Global.current_scene_int = 0
|
|
Global.goto_scene("res://scenes/levels/warcraft/WarCraft.tscn")
|
|
|
|
func _on_home_pressed():
|
|
Global.current_scene_int = 1
|
|
Global.goto_scene("res://scenes/levels/home/Home.tscn")
|
|
|
|
func _on_reset_level(level, node, index, parent):
|
|
Global.current_scene_int = index
|
|
level.reset()
|
|
parent.configure_reset(level, node, index)
|
|
parent.configure_counter(level, node)
|
|
Global.current_scene_int = null
|