d1bf0f76d8
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com> Reviewed-on: Athena/game-source#69 Co-authored-by: darknight <vaillant.jeremy@dev-crea.com> Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
83 lines
2.1 KiB
GDScript
83 lines
2.1 KiB
GDScript
extends Control
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const TICKS_TIME_MAX = 100 # msec
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onready var current_scene = null
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onready var current_scene_int = null
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onready var loader = null
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onready var wait_frames = 1
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onready var database = null
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onready var loaded = false
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onready var animation = Loading.get_node("AnimLoading")
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func _ready():
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database = load("res://scripts/Database.gd").new().initialize()
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_initialize_current_scene()
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_initialize_loading_scene()
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func _initialize_loading_scene():
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print("[global#goto_scene] establish signal before")
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animation.connect("animation_started", Event, "_loading_is_started")
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animation.connect("animation_finished", Event, "_loading_is_finished")
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func goto_scene(path):
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print("[global#goto_scene] : load scene "+String(path))
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loader = ResourceLoader.load_interactive(path)
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if loader == null:
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print("Error loading ....")
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return
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Loading.show()
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animation.play("BorderAnim")
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set_process(true)
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current_scene.queue_free()
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wait_frames = 1
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Loading.get_node("LoadingBare/VBoxContainer/HBoxContainer/ProgressBar").set_max(loader.get_stage_count())
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func _process(_delta):
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if loader == null:
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set_process(false)
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return
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if wait_frames > 0:
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wait_frames -= 1
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var tick = OS.get_ticks_msec()
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# Use "TICKS_TIME_MAX" to control for how long we block this thread
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while OS.get_ticks_msec() < tick + TICKS_TIME_MAX:
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if loaded:
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var err = loader.poll()
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if err == ERR_FILE_EOF: # Finished loading.
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_set_new_scene()
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break
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elif err == OK:
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_update_progress()
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else:
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loader = null
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break
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## PRIVATE
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func _initialize_current_scene():
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print("[global#_initialize_current_scene]")
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var root = get_tree().get_root()
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current_scene = root.get_child(root.get_child_count() - 1)
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if current_scene.name != "Main":
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get_node("/root/Loading").hide()
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func _update_progress():
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Loading.visible = true
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Loading.get_node("LoadingBare/VBoxContainer/HBoxContainer/ProgressBar").set_value(loader.get_stage())
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func _set_new_scene():
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var resource = loader.get_resource()
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loader = null
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current_scene = resource.instance()
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get_node("/root").add_child(current_scene)
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Loading.hide()
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