Files
puzzle-quest/scenes/main.gd
T
2021-05-09 17:10:40 +02:00

29 lines
655 B
GDScript

extends Node
export (PackedScene) var about = load("res://scenes/UI/About.tscn")
export (PackedScene) var scenes = load("res://scenes/UI/ChooseScene.tscn")
var current_scene = null
# Quit the game
func _on_Quit_pressed():
get_tree().quit(0)
# Load scene about
func _on_About_pressed():
_prepare_change_scene()
current_scene = about.instance()
add_child(current_scene)
# Load scene for select game
func _on_New_pressed():
_prepare_change_scene()
current_scene = scenes.instance()
add_child(current_scene)
## PRIVATE
func _prepare_change_scene():
if (current_scene != null):
remove_child(current_scene)
current_scene.call_deferred("free")