Vaillant Jeremy ec906117bb Replace godot_db_manager plugin with native DB, port lod plugin
godot_db_manager was incompatible with Godot 4 (used WindowDialog, Tabs,
PopupPanel which were all removed). Replace with a minimal Database.gd
that parses the same ahog.json format and exposes the same surface API
(get_table_by_name, get_data_at_row_idx, edit_data, save_db, etc.) used
by the M* model classes — no changes needed in MBase/MScene/MLevel/MSetting.

Also port the lod plugin: fix class_name syntax (Godot 4 uses @icon
separately from class_name extends) and Particles -> GPUParticles3D.

Rewrite Global.gd async scene loading: the convert-3to4 tool mapped
load_interactive -> load_threaded_request but those have different APIs
(stage count, poll vs. status enum). Reimplement using the new
load_threaded_get_status / load_threaded_get pair.

Clean project.godot: drop the old _global_script_classes table (Godot 4
uses inline class_name declarations), remove gddb_* autoloads, and
remove the godot_db_manager entry from editor_plugins.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:21:09 +02:00
2021-06-26 15:33:34 +02:00
2021-05-15 12:13:23 +02:00
2021-08-01 14:48:46 +02:00
2021-08-01 14:18:15 +02:00
2021-05-02 12:02:26 +02:00
2021-05-02 11:45:17 +02:00
2021-07-24 18:09:55 +02:00

Build Status

  • Hidden Object
    • Tips
      • Log on Android
      • Database
    • Resources

Hidden Object

This project is a vigeo game made with Godot, he integrate the Warcraft-Tribute has a main scene.

Tips

See log an android :

adb logcat -s godot

Database

The database json is not tracking by git for changed.

See more information : https://stackoverflow.com/questions/3319479/can-i-git-commit-a-file-and-ignore-its-content-changes

Resources

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