Files
puzzle-quest/scenes/main.gd
T
2021-05-25 14:14:13 +02:00

57 lines
1.7 KiB
GDScript

extends Node
export (PackedScene) var settings = load("res://scenes/UI/settings/Settings.tscn")
export (PackedScene) var scenes = load("res://scenes/UI/choose_scenes/ChooseScene.tscn")
onready var current_scene = "title"
onready var stream_button= preload("res://assets/sounds/click-button.ogg")
func _ready():
_translation()
$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/CenterContainer/TextureRect.grab_focus()
_apply_scene("Title")
_configure_sound()
func _configure_sound():
stream_button.set_loop(false)
$MarginContainer/HBoxContainer/UI_summary/ClickButton.stream = stream_button
## PRIVATE
func _translation():
$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonPuzzle/Label.text = tr("MAIN_BUTTON_PUZZLES")
$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonSetting/Label.text = tr("MAIN_BUTTON_SETTINGS")
$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonQuit/Label.text = tr("MAIN_BUTTON_QUIT")
func _apply_scene(actual_scene):
var node = "MarginContainer/HBoxContainer/MarginContainer/"
for scene in ["Title", "Settings", "ChooseScene"]:
get_node(node + scene).visible = true
if actual_scene == scene:
get_node(node + scene).visible = true
else:
get_node(node + scene).visible = false
# Load scene for select game
func _on_ButtonPuzzle_pressed():
_sound_button()
_apply_scene("ChooseScene")
# Load scene settings
func _on_ButtonSetting_pressed():
_sound_button()
_apply_scene("Settings")
# Click to icon game
func _on_TextureRect_pressed():
_sound_button()
_apply_scene("Title")
# Quit the game
func _on_ButtonQuit_pressed():
_sound_button()
get_tree().quit(0)
func _sound_button():
$MarginContainer/HBoxContainer/UI_summary/ClickButton.play()