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puzzle-quest/project.godot
T

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Athena-Hidden-Object"
run/main_scene="res://scenes/main.tscn"
config/icon="res://icon.png"
config/quit_on_go_back=false
[autoload]
Global="*res://scenes/Global.gd"
Loading="*res://scenes/UI/Loading.tscn"
[display]
window/handheld/orientation="sensor_landscape"
window/stretch/mode="2d"
[input]
ui_end={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
[locale]
translations=PoolStringArray( "res://locales/fr.po", "res://locales/en.po" )
locale_filter=[ 0, [ "en_US", "fr_FR" ] ]
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/fallback_to_gles2=true
vram_compression/import_etc=true
quality/shading/force_vertex_shading.mobile=false
quality/lightmapping/use_bicubic_sampling.mobile=true
quality/depth/hdr.mobile=true
environment/default_environment="res://default_env.tres"