8 Commits

Author SHA1 Message Date
Vaillant Jeremy 918328c42a fix(android): set explicit package/unique_name for export
Build Puzzle Quest / Lint GDScript (push) Successful in 30s
Build Puzzle Quest / Validate GDScript (push) Successful in 32s
Build Puzzle Quest / Validate GDScript (pull_request) Successful in 37s
Build Puzzle Quest / Lint GDScript (pull_request) Successful in 19s
Build Puzzle Quest / Export Windows (push) Successful in 5m4s
Build Puzzle Quest / Export Android (push) Failing after 7m32s
Build Puzzle Quest / Export Linux (push) Successful in 8m21s
Build Puzzle Quest / Export Linux (pull_request) Successful in 4m35s
Build Puzzle Quest / Export Windows (pull_request) Successful in 4m34s
Build Puzzle Quest / Export Android (pull_request) Failing after 5m16s
The Android export preset relied on Godot's $genname placeholder
("org.godotengine.$genname"). With the project name "Puzzle
Quest" containing a space, Godot 4 refuses the headless export
with:

  The project name does not meet the requirement for the package
  name format and will be updated to "puzzlequest". Please
  explicitly specify the package name if needed.

Pin both Android presets (AndroidTesting, AndroidDebug) to
com.devcrea.puzzlequest — clean, follows reverse-DNS, matches
the DevCrea organization.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 20:06:40 +02:00
Vaillant Jeremy fbc2b9247a ci: comment macOS, empty Windows icon path, fix Android keystore preset
Build Puzzle Quest / Validate GDScript (push) Successful in 43s
Build Puzzle Quest / Lint GDScript (push) Successful in 32s
Build Puzzle Quest / Export Windows (pull_request) Has been skipped
Build Puzzle Quest / Export Linux (push) Failing after 0s
Build Puzzle Quest / Export Windows (push) Failing after 1s
Build Puzzle Quest / Export Android (push) Failing after 0s
Build Puzzle Quest / Validate GDScript (pull_request) Successful in 25s
Build Puzzle Quest / Lint GDScript (pull_request) Successful in 26s
Build Puzzle Quest / Export Linux (pull_request) Successful in 4m9s
Build Puzzle Quest / Export Android (pull_request) Failing after 5m2s
Three follow-ups from run #12:

- export-desktop: comment out the macOS matrix entry. The preset
  is still missing in export_presets.cfg; the entry can be
  uncommented once the macOS preset is added in the Godot editor.

- export Windows: `application/icon` referenced
  res://releases/windows/project.ico, which has never been in the
  repo (releases/windows/ holds only .keep). Godot rejected the
  export with "Invalid icon path". Cleared the field in both
  WindowsDebug and WindowsTesting presets — Godot falls back to
  its built-in icon.

- export-android: Godot validation requires all three of
  keystore/debug{,_user,_password} to be set together (or all
  empty). The keystore step only patched keystore/debug and left
  the other two empty, triggering
  "Either Debug Keystore, Debug User AND Debug Password must be
  configured OR none of them". Patch all three now.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 19:39:42 +02:00
Vaillant jeremy bee1de6a3e Ignore signed apk 2021-08-01 14:18:15 +02:00
Vaillant jeremy f1ea980ab1 Add BDD & exclude folder testing scenes 2021-08-01 13:50:37 +02:00
Vaillant jeremy 9f81936398 Configure new export 2021-08-01 13:37:49 +02:00
Vaillant jeremy 8d1497bfe8 Change pCI for build & push windows debug version 2021-08-01 12:33:50 +02:00
darknight fcff613a93 bugfix/android-database (#78)
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com>
Reviewed-on: Athena/game-source#78
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com>
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
2021-06-06 18:54:25 +02:00
stilobique 9712f13365 feature/packages (#75)
Branche dédié pour la generation des packages

Co-authored-by: stilobique-i7 <aurelienvlt@free.fr>
Reviewed-on: Athena/game-source#75
Co-authored-by: stilobique <aurelienvlt@free.fr>
Co-committed-by: stilobique <aurelienvlt@free.fr>
2021-06-05 14:13:44 +02:00