Commit Graph

5 Commits

Author SHA1 Message Date
Vaillant Jeremy 770434482d Fix Setting.gd Vector2/Window API, re-import all assets for Godot 4
- apply_resolution: Vector2 strings -> Vector2i(int, int); use
  Window.content_scale_size instead of removed
  Viewport.set_size_2d_override variants.
- Re-import 162 assets to Godot 4 format (.godot/imported/ now,
  .stex -> .ctex, FontFile, CompressedTexture2D, etc.).
- Add .uid sidecars Godot 4 generates next to every script.
- Ignore .godot/ cache and android/ template directories.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:26:10 +02:00
stilobique-i7 6bb67a488c Fix default column material and lightmap 2021-05-23 12:25:48 +02:00
VAILLANT Jeremy 890931faa8 Link back button to quit code main menu 2021-05-15 17:17:12 +02:00
Vaillant Jeremy b4fe5828ea Remove test scene 2021-05-15 12:14:13 +02:00
stilobique-surface 30ed3e41ab Update Warcraft scene props placement, and update building set
(cherry picked from commit a7ab52406857035daf5cae03380d18293e4fa87b)
2021-05-13 22:54:02 +02:00