Commit Graph

5 Commits

Author SHA1 Message Date
Vaillant Jeremy 770434482d Fix Setting.gd Vector2/Window API, re-import all assets for Godot 4
- apply_resolution: Vector2 strings -> Vector2i(int, int); use
  Window.content_scale_size instead of removed
  Viewport.set_size_2d_override variants.
- Re-import 162 assets to Godot 4 format (.godot/imported/ now,
  .stex -> .ctex, FontFile, CompressedTexture2D, etc.).
- Add .uid sidecars Godot 4 generates next to every script.
- Ignore .godot/ cache and android/ template directories.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:26:10 +02:00
VAILLANT Jeremy e613868c65 Calculate lightmap on lightmap scene test 2021-05-11 18:30:01 +02:00
stilobique-surface 85fcfdd00a WIP Candle lightmap setup 2021-05-11 11:39:11 +02:00
stilobique-surface d6bf6006af WIP Candle Subsurface setup 2021-05-09 19:57:20 +02:00
stilobique-surface 03295f3711 Add candle subsurface texture 2021-05-09 19:16:21 +02:00