Commit Graph

13 Commits

Author SHA1 Message Date
Vaillant Jeremy 770434482d Fix Setting.gd Vector2/Window API, re-import all assets for Godot 4
- apply_resolution: Vector2 strings -> Vector2i(int, int); use
  Window.content_scale_size instead of removed
  Viewport.set_size_2d_override variants.
- Re-import 162 assets to Godot 4 format (.godot/imported/ now,
  .stex -> .ctex, FontFile, CompressedTexture2D, etc.).
- Add .uid sidecars Godot 4 generates next to every script.
- Ignore .godot/ cache and android/ template directories.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:26:10 +02:00
stilobique-i7 50a14a482f Fix fiole lightmap 2021-05-27 10:44:52 +02:00
stilobique-i7 385d0437ec Increase lightmap (table, book and candle) and fix UV2 fiole 2021-05-27 09:35:57 +02:00
stilobique-i7 f1bc2aa6d2 Fix fiole default value 2021-05-23 22:22:25 +02:00
stilobique-i7 06b1bd38dc Fole material, fix value to default value 2021-05-23 13:33:08 +02:00
stilobique-i7 86d82145d6 Fix lightmap size and material default 2021-05-18 12:10:45 +02:00
stilobique-surface 98ee4249c5 Fix material default to HO item 2021-05-18 12:09:34 +02:00
stilobique-surface 58eb0624d2 Update HO props with a lightmap setup 2021-05-18 12:09:33 +02:00
Vaillant Jeremy b4fe5828ea Remove test scene 2021-05-15 12:14:13 +02:00
VAILLANT Jeremy ccb942246c Update lightmap and tweak item HO objects 2021-05-15 00:56:53 +02:00
stilobique-surface 92f1fc6f4f Solve conflict #2 2021-05-13 20:31:47 +02:00
stilobique-surface 5cc53fca02 Solved conflict #1 2021-05-13 20:30:04 +02:00
stilobique-surface dc741c30b3 Add props fiole placeholder 2021-05-13 20:29:06 +02:00