Commit Graph

10 Commits

Author SHA1 Message Date
Vaillant Jeremy 770434482d Fix Setting.gd Vector2/Window API, re-import all assets for Godot 4
- apply_resolution: Vector2 strings -> Vector2i(int, int); use
  Window.content_scale_size instead of removed
  Viewport.set_size_2d_override variants.
- Re-import 162 assets to Godot 4 format (.godot/imported/ now,
  .stex -> .ctex, FontFile, CompressedTexture2D, etc.).
- Add .uid sidecars Godot 4 generates next to every script.
- Ignore .godot/ cache and android/ template directories.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:26:10 +02:00
stilobique-i7 04d41abc90 Update the Spyglass mesh, push textures and all lods 2021-05-27 22:59:53 +02:00
stilobique-i7 12ba465f50 Reimport spyglass 2021-05-18 12:10:46 +02:00
stilobique-i7 dd44fe97d3 Remove fucking Spyglass case error 2021-05-18 12:09:36 +02:00
stilobique-surface 98ee4249c5 Fix material default to HO item 2021-05-18 12:09:34 +02:00
stilobique-surface 58eb0624d2 Update HO props with a lightmap setup 2021-05-18 12:09:33 +02:00
stilobique-surface 9cb97f9d41 Push again, and again !! And AGAIN !!!! (spoon spyglass) 2021-05-15 16:31:10 +02:00
Vaillant Jeremy c0e83803e9 Fix spyglass path 2021-05-15 12:55:38 +02:00
Vaillant Jeremy b4fe5828ea Remove test scene 2021-05-15 12:14:13 +02:00
VAILLANT Jeremy 29472acac6 Fix path spyglass 2021-05-14 22:23:32 +02:00