Vaillant Jeremy
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770434482d
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Fix Setting.gd Vector2/Window API, re-import all assets for Godot 4
- apply_resolution: Vector2 strings -> Vector2i(int, int); use
Window.content_scale_size instead of removed
Viewport.set_size_2d_override variants.
- Re-import 162 assets to Godot 4 format (.godot/imported/ now,
.stex -> .ctex, FontFile, CompressedTexture2D, etc.).
- Add .uid sidecars Godot 4 generates next to every script.
- Ignore .godot/ cache and android/ template directories.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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2026-05-16 19:26:10 +02:00 |
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stilobique-i7
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04d41abc90
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Update the Spyglass mesh, push textures and all lods
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2021-05-27 22:59:53 +02:00 |
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stilobique-i7
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12ba465f50
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Reimport spyglass
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2021-05-18 12:10:46 +02:00 |
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stilobique-i7
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dd44fe97d3
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Remove fucking Spyglass case error
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2021-05-18 12:09:36 +02:00 |
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stilobique-surface
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98ee4249c5
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Fix material default to HO item
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2021-05-18 12:09:34 +02:00 |
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stilobique-surface
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58eb0624d2
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Update HO props with a lightmap setup
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2021-05-18 12:09:33 +02:00 |
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stilobique-surface
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9cb97f9d41
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Push again, and again !! And AGAIN !!!! (spoon spyglass)
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2021-05-15 16:31:10 +02:00 |
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Vaillant Jeremy
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c0e83803e9
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Fix spyglass path
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2021-05-15 12:55:38 +02:00 |
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Vaillant Jeremy
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b4fe5828ea
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Remove test scene
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2021-05-15 12:14:13 +02:00 |
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VAILLANT Jeremy
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29472acac6
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Fix path spyglass
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2021-05-14 22:23:32 +02:00 |
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