Commit Graph

4 Commits

Author SHA1 Message Date
Vaillant Jeremy d7956ecdb4 chore(assets): re-import prop textures for ETC2/ASTC
Build Puzzle Quest / Validate GDScript (push) Successful in 27s
Build Puzzle Quest / Validate GDScript (pull_request) Successful in 37s
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Build Puzzle Quest / Lint GDScript (push) Successful in 50s
Build Puzzle Quest / Lint GDScript (pull_request) Successful in 48s
Build Puzzle Quest / Export Linux (pull_request) Successful in 6m3s
Build Puzzle Quest / Export Windows (pull_request) Successful in 6m24s
Build Puzzle Quest / Export Android (pull_request) Successful in 7m8s
Adds the etc2 dest path + "etc2_astc" import format to every prop
texture sidecar. Generated by `godot --headless --import` after
flipping rendering/textures/vram_compression/import_etc2_astc to
true in project.godot (commit 46ab28f). Without these sidecars,
re-running --import on a clean checkout would regenerate them
anyway, but committing keeps imported_formats deterministic and
avoids spurious diffs on every CI / dev machine.

39 .import files touched, all under assets/props/. No texture
binaries changed.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 21:19:05 +02:00
Vaillant Jeremy 770434482d Fix Setting.gd Vector2/Window API, re-import all assets for Godot 4
- apply_resolution: Vector2 strings -> Vector2i(int, int); use
  Window.content_scale_size instead of removed
  Viewport.set_size_2d_override variants.
- Re-import 162 assets to Godot 4 format (.godot/imported/ now,
  .stex -> .ctex, FontFile, CompressedTexture2D, etc.).
- Add .uid sidecars Godot 4 generates next to every script.
- Ignore .godot/ cache and android/ template directories.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:26:10 +02:00
stilobique-surface 207cdfc0e1 Fix shader Dagger and Parchment 2021-05-12 17:40:57 +02:00
VAILLANT Jeremy 722e634ef4 Add effect dissolve when player click/touch object 2021-05-12 13:03:33 +02:00