Vaillant Jeremy 46ab28f76f
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fix(android): enable ETC2/ASTC import + use versioned editor settings
Two fixes that finally land the Android export. Verified locally
with godot 4.6.2-arch + downloaded 4.6 templates + Android SDK.

- project.godot: add
  rendering/textures/vram_compression/import_etc2_astc=true.
  Without it Godot refuses the Android export with "La plateforme
  cible nécessite une compression de texture « ETC2/ASTC »". In
  headless mode this surfaces as an *empty* configuration-errors
  block, which is what kept us stuck in CI.

- workflow: write Godot editor settings to
  editor_settings-${GODOT_VERSION}.tres (i.e. -4.6.tres on 4.6),
  not -4.tres. Godot 4.5+ uses a minor-version-suffixed settings
  file; the major-only name is ignored by 4.6, so our injected
  android_sdk_path / java_sdk_path / debug_keystore never reached
  the export plugin.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 20:35:58 +02:00
2021-05-15 12:13:23 +02:00
2026-05-17 14:48:13 +02:00
2021-05-02 11:45:17 +02:00

  • Hidden Object
    • Tips
      • Log on Android
      • Database
    • Resources

Hidden Object

This project is a vigeo game made with Godot, he integrate the Warcraft-Tribute has a main scene.

Tips

See log an android :

adb logcat -s godot

Database

The database json is not tracking by git for changed.

See more information : https://stackoverflow.com/questions/3319479/can-i-git-commit-a-file-and-ignore-its-content-changes

Resources

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