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ci: fix lint venv, drop artifact cache, fix Android sdkmanager pipe
Three follow-up fixes from the first non-container run (#10):

- lint: Ubuntu 24.04 / Python 3.12 enforces PEP 668, so
  `pip install --user` exits with externally-managed-environment.
  Install gdtoolkit into a throwaway venv at /tmp/gdlint-venv
  instead.

- exports: drop the .godot/ artifact cache shared between
  `validate` and the export jobs. Gitea's artifact service returns
  404 on actions/download-artifact@v3 (v3 protocol incomplete on
  this server). Each export job now runs its own
  `godot --headless --import` before exporting — costs ~30s but
  avoids the failing cross-job artifact dependency.

- export-android: `yes | sdkmanager --licenses` returned 141
  (SIGPIPE) under `set -o pipefail` because sdkmanager closes
  stdin after accepting all licenses while `yes` keeps writing.
  Feed a finite `printf 'y\n%.0s' {1..50}` instead.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 19:26:06 +02:00
2021-05-15 12:13:23 +02:00
2021-08-01 14:18:15 +02:00
2026-05-17 14:48:13 +02:00
2021-05-02 11:45:17 +02:00

  • Hidden Object
    • Tips
      • Log on Android
      • Database
    • Resources

Hidden Object

This project is a vigeo game made with Godot, he integrate the Warcraft-Tribute has a main scene.

Tips

See log an android :

adb logcat -s godot

Database

The database json is not tracking by git for changed.

See more information : https://stackoverflow.com/questions/3319479/can-i-git-commit-a-file-and-ignore-its-content-changes

Resources

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Readme CC-BY-SA-4.0 468 MiB
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