Files
puzzle-quest/scripts/Setting.gd
T
Vaillant Jeremy 770434482d Fix Setting.gd Vector2/Window API, re-import all assets for Godot 4
- apply_resolution: Vector2 strings -> Vector2i(int, int); use
  Window.content_scale_size instead of removed
  Viewport.set_size_2d_override variants.
- Re-import 162 assets to Godot 4 format (.godot/imported/ now,
  .stex -> .ctex, FontFile, CompressedTexture2D, etc.).
- Add .uid sidecars Godot 4 generates next to every script.
- Ignore .godot/ cache and android/ template directories.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:26:10 +02:00

67 lines
1.5 KiB
GDScript

extends Node
@onready var setting = load("res://db/MSetting.gd").new()
func _ready():
apply_language(translate_int_to_locale(get_setting_language()))
apply_resolution()
apply_fullscreen()
func apply_language(local):
TranslationServer.set_locale(local)
func translate_int_to_locale(id):
var lang = "en_GB"
if id == 0:
lang = "en_GB"
if id == 1:
lang = "fr_FR"
return lang
func apply_resolution():
var res = get_setting_resolution()
var screen_size = Vector2i(int(res[0]), int(res[1]))
get_window().content_scale_size = screen_size
func apply_fullscreen():
get_window().mode = Window.MODE_EXCLUSIVE_FULLSCREEN if (get_setting_fullscreen()) else Window.MODE_WINDOWED
func get_setting_language():
return setting.get_langue()
func set_setting_language(value):
setting.set_langue(value)
apply_language(translate_int_to_locale(value))
func get_setting_gyrosocpe():
return setting.get_gyroscope()
func set_setting_gyroscope(value):
setting.set_gyroscope(value)
func get_setting_ambient_sound():
return setting.get_ambient_sound()
func set_setting_ambient_sound(value):
setting.set_ambient_sound(value)
func get_setting_resolution():
return setting.get_resolution()
func set_setting_resolution(value):
setting.set_resolution(value)
apply_resolution()
func get_setting_fullscreen():
return setting.get_fullscreen()
func set_setting_fullscreen(value):
setting.set_fullscreen(value)
apply_fullscreen()
func get_setting_version():
return setting.get_version()