Files
puzzle-quest/scripts/Setting.gd
T
Vaillant Jeremy 01ea3af253 Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.

127 files changed by the tool. Manual fixes still required for:
 - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
 - lod plugin (Spatial -> Node3D renames)
 - ResourceLoader.load_interactive removed -> load_threaded_request
 - OS.set_window_fullscreen removed -> DisplayServer
 - Viewport.set_size_override removed

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:18:27 +02:00

67 lines
1.5 KiB
GDScript

extends Node
@onready var setting = load("res://db/MSetting.gd").new()
func _ready():
apply_language(translate_int_to_locale(get_setting_language()))
apply_resolution()
apply_fullscreen()
func apply_language(local):
TranslationServer.set_locale(local)
func translate_int_to_locale(id):
var lang = "en_GB"
if id == 0:
lang = "en_GB"
if id == 1:
lang = "fr_FR"
return lang
func apply_resolution():
var screen_size = Vector2(get_setting_resolution()[0], get_setting_resolution()[1])
var margin_size = Vector2(0, 0)
get_viewport().set_size_2d_override(true, screen_size, margin_size)
func apply_fullscreen():
get_window().mode = Window.MODE_EXCLUSIVE_FULLSCREEN if (get_setting_fullscreen()) else Window.MODE_WINDOWED
func get_setting_language():
return setting.get_langue()
func set_setting_language(value):
setting.set_langue(value)
apply_language(translate_int_to_locale(value))
func get_setting_gyrosocpe():
return setting.get_gyroscope()
func set_setting_gyroscope(value):
setting.set_gyroscope(value)
func get_setting_ambient_sound():
return setting.get_ambient_sound()
func set_setting_ambient_sound(value):
setting.set_ambient_sound(value)
func get_setting_resolution():
return setting.get_resolution()
func set_setting_resolution(value):
setting.set_resolution(value)
apply_resolution()
func get_setting_fullscreen():
return setting.get_fullscreen()
func set_setting_fullscreen(value):
setting.set_fullscreen(value)
apply_fullscreen()
func get_setting_version():
return setting.get_version()