Fix Summary.tscn vertical separator: stretch_mode 2 -> 1

In Godot 3 the TextureRect stretch_mode enum included a deprecated
"Scale on Expand" at value 0, so Tile=2. Godot 4 dropped that value
and shifted everything down: Tile is now 1. The convert-3to4 tool
does not remap enum values, so the separator at the right edge of
the menu kept Godot 3's Tile=2, which Godot 4 reads as Keep — the
texture rendered once at natural size at the top instead of tiling
down the full menu height.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Vaillant Jeremy
2026-05-16 20:57:38 +02:00
parent 6f3f8b8f64
commit 5148599e33
+1 -1
View File
@@ -380,7 +380,7 @@ clip_contents = true
size_flags_horizontal = 11
size_flags_vertical = 3
texture = ExtResource( 8 )
stretch_mode = 2
stretch_mode = 1
__meta__ = {
"_edit_use_anchors_": false
}