Fix Summary.tscn vertical separator: stretch_mode 2 -> 1
In Godot 3 the TextureRect stretch_mode enum included a deprecated "Scale on Expand" at value 0, so Tile=2. Godot 4 dropped that value and shifted everything down: Tile is now 1. The convert-3to4 tool does not remap enum values, so the separator at the right edge of the menu kept Godot 3's Tile=2, which Godot 4 reads as Keep — the texture rendered once at natural size at the top instead of tiling down the full menu height. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -380,7 +380,7 @@ clip_contents = true
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size_flags_horizontal = 11
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size_flags_vertical = 3
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texture = ExtResource( 8 )
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stretch_mode = 2
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stretch_mode = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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